At the top of Damage Calculation, the calculation is shown as
Damage = Base Damage × (1 + Sum of Critical Damage Bonus) × (1 + Sum of Regular Damage Bonuses) × (Product of (1 - Damage Reductions))
Based on my expectations and my experience playing the game, I thought the true calculation might be
Damage = Base Damage × (1 + Sum of Critical Damage Bonus) × (Product of (1 + Regular Damage Bonuses)) × (Product of (1 - Damage Reductions))
For example, if you have a 50% damage bonus and a 60% damage bonus, the first calculation would give you a total bonus of 110% (50% + 60%). The second calculation would give you a total bonus of 140% ((1 + 50%) × (1 + 60%) = 1.5 × 1.6 = 2.4 = 140% bonus).
I have since confirmed that the page is correct and that regular damage bonuses are simply added.
MichelanJell-O (talk) 01:29, 4 March 2023 (UTC)