Supergiant Games, LLC | |
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Information | |
Type | Private |
Industry | Video game industry |
Founders | Amir Rao Gavin Simon |
Founded | 2009 |
Headquarters | San Francisco, California, U.S. |
Key people | Amir Rao (studio operations) |
Products | Bastion Transistor Pyre Hades Hades II |
Number of employees | 25 (2024) |
Website | https://www.supergiantgames.com |
Supergiant Games , LLC is an American independent video game developer and publisher based in San Francisco. Supergiant Games was formed by Amir Rao and Gavin Simon in 2009. Both had been working at the Los Angeles studio of Electronic Arts, involved with the Command & Conquer series. In 2009 they agreed to quit their job, move into the same house, and begin to work on a new game together. Artist Jen Zee became the studio's third member, and, later, its art director. Musician Darren Korb was hired for audio and music work. They employed a number of freelance programmers and developers at various times during the development of their first game.
Supergiant Games is best known for the critically acclaimed games Bastion (2011), Transistor (2014), Pyre (2017), Hades (2020) and Hades II (2024).
Games Developed[]
Year | Title | Platforms | Genre(s) |
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2011 | Bastion | Windows, macOS, Linux, PlayStation 4, PlayStation Vita, Switch, Xbox 360, Xbox One, iOS | Action role-playing |
2014 | Transistor | Windows, macOS, Linux, PlayStation 4, Switch, iOS, Apple TV | Action role-playing, turn-based strategy |
2017 | Pyre | Windows, macOS, Linux, PlayStation 4 | Action role-playing, sports |
2020 | Hades | Windows, macOS, Switch, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 | Action role-playing, roguelite |
2024 | Hades II | Windows, Switch and Switch 2 | Action role-playing, roguelite |
Members[]
Name | Role |
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Amir Rao | Design & Studio Operations |
Gavin Simon | Engineering & Design |
Darren Korb | Music & Audio |
Jen Zee | Art |
Greg Kasavin | Writing & Design |
Andrew Wang | Systems Engineering |
Logan Cunningham | Voiceover |
Josh Barnett | Visual FX & UI |
John-Paul Gabler | Studio Support |
Dexter Friedman | Platforms Engineering |
Eduardo Gorinstein | Design |
Alice Lai | Engineering & Design |
Joanne Tran | Environment Art |
Caitlin Sales | Studio & Community |
Will Turnbull | Publishing |
Nikola Sobajic | Engineering |
Devansh Maheshwari | Graphics Engineering |
James Auck | Quality Assurance |
Allison Rassmann | Quality Assurance |
Ellis Powell | Quality Assurance |
Morgane Malville | 3D Art |
Craig Harris | Animation |
Stephen Puckett | Finance |
Raveen "Ray" Rajadorai | Technical Art |