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Location Asphodel
Combat Style Aerial Stomp
Health 420 (500 if armored)
Armor 1200
Base Damage 9

Skull-Crushers are the heads of Cyclopes'. They will launch into the air and attempt to crush the skull of their enemies.


A circular shadow will appear where they will fall, following the player until they briefly stop moving. If the player stops moving while being tracked by a Skull-Crusher, the Skull-Crusher will slam to their ground after a brief delay. The AOE is deceptively large, so two dashes are recommended for those looking to ensure safety.

Skull-Crushers almost never attack without first being baited out, if you simply keep moving they can sometimes be convinced never to land. This is useful for dealing with other onscreen enemies, but can make killing them deceptively difficult. Without armor they can be stunlocked while on the ground like other enemies.

A singular armored Skull-Crusher (previously an endlessly respawning non-armored Skull-Crusher) accompanies the Megagorgon as the Asphodel mini-boss. In that encounter, the Skull-Crusher provides the brunt of the damage while the Megagorgon assists with petrifying missiles.

Codex entry[]

'...In the great and ancient war that raged between the Titans and Olympians, the brutish Cyclopes stood with the former side, and dearly paid for it. Their kind has all but disappeared from earth, though remnants still remain beneath it.'