
Gifts of the Moon selection interface.
Selene offers Hexes—powerful abilities that can be activated once their
cost has been fulfilled by spending Magick. Each night, Selene will offer three Hexes, of which only one may be chosen.
Any additional Selene rewards received afterward contribute to the Path of Stars—a skill tree tied to the selected Hex that enhances and modifies its capabilities. This system serves as the spiritual successor to Calls from Hades.
Path of Stars comes in different variations:
- The regular Path of Stars provides 3 upgrades.
- The Faint Path of Stars, found in the Fields of Mourning, provides 1 upgrade.
- The Gleaming Path of Stars, found in Tartarus, The Summit, and through Nemesis' Fair Trade, provides 5 upgrades.
Each Hex in the Gifts of the Moon selection is paired with a corresponding Moonglow, which determines the starting number of upgrades for the Path of Stars. The specific Moonglow changes with each night.
Full Moonglow - This Hex has the most potential; it gains +2 upgrades from your next Path of Stars.
Half Moonglow - This Hex has greater potential; it gains +1 upgrade from your next Path of Stars.
Crescent Moonglow - This Hex has no special bonuses; the sheer might of the Moon shall have to suffice.
Sky Fall, from Aspect of Selene, does not interact with the Moonglow system and receives no bonuses.
Additionally, Selene's Moon Beam contribute upgrades to the Path of Stars by +3/+4/+5/+7 upgrades from your next Path of Stars.
After selecting a Hex, you’ll receive one of four possible layouts of the Path of Stars, which display your Hex’s available upgrades and the number of upgrades you currently possess. These layouts and their node placements are randomized each night, but can be previewed in advance by inspecting the Boon Info and selecting the Hex.
Additional Notes[]
Currently Bugged:
- Normally, Gifts of the Moon allows you to accept only one Hex per night. However, it is currently possible to accept two Gifts of the Moon in a night through either Hermes’ Travel Deal in the Shrine of Hermes or Nemesis’ Fair Trade, allowing Melinoë to possess two Hexes simultaneously.
- Path of Stars will only apply its upgrade effects to the second Hex; the first Hex receives no benefit, even if the second Hex has been fully upgraded.
- The
usage counter also only applies to the second Hex. When casting, the second Hex takes priority; once it is activated, the first Hex can then be cast without consuming
, effectively allowing a "free" second cast.
Path of Stars may still be offered in Asphodel, but you may leave the region before upgrading your Hex, making it possible to miss the upgrade opportunity.
- The Path of Stars layout is not tied to the run’s random seed, meaning it can be manipulated without requiring the Acceptance of Another Fate Incantation. By equipping the Moon Beam keepsake—which prioritizes Selene’s appearance—players can restart the run if the current layout is unfavorable, effectively rerolling for a more desirable configuration.
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Path of Stars Layout #1
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Path of Stars Layout #2
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Path of Stars Layout #3
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Path of Stars Layout #4
“ |
"She in her silver chariot conceals ferocious power known to few." "The eye of Night watches silently, taking stock of all that transpires." "Her distant silver light is a guiding beacon to all those who move in shadow." |
„ |
~ Gifts of the Moon selection quotes. |
Hexes[]
Phase Shift[]
Your Hex makes everything else move 50% slower for 4 Sec.
▸ Ready After: 100
Notes:
- Temporal Fluctuation Incantation is required for it to work against Chronos.
- You remain susceptible to damage even while Phase Shift is active.
Path of Stars Upgrades[]
“ | Time can be controlled... | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Preparation Whenever you enter a Location, your Hex starts 40% charged. |
The Preparation upgrade can appear up to twice in the Path of Stars layout, allowing your Hex to start at 80% charge if both upgrades are selected. | |
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Steadfastness After you use your Hex, you take -5% less damage this Encounter. |
The Steadfastness upgrade does not stack if you use Phase Shift multiple times in the same encounter. | |
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Patience Your Hex lasts for +1 Sec. |
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Accumulation During your Hex, gain +1% damage per foe slain, which lasts till you use it again. |
Bright | |
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Purification Whevever you use your Hex, most foes' ranged shots are instantly destroyed. |
Bright | |
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Contingency Your Death Defiance effects fully recharge your Hex if it is not ready. |
Bright | |
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Alacrity During your Hex, you move and strike 30% faster. |
Bright | |
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Precision During your Hex, you have +20% chance to deal Critical damage. ▸ Magick Recharge Cost: +50 |
Sublime | The Precision upgrade is not affected by Hermes' Success Rate. |
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Stillness Your Hex makes everything else move 75% slower. ▸ Magick Recharge Cost: +30 |
Sublime |
Twilight Curse[]
Your Hex launches a seeking projectile that inflicts Morph on up to 5 susceptible foes.
▸ Ready After: 50
Notes: Morph: Curse: Afflicted foes turn into harmless critters. Lasts 4 Sec.
- Twilight Curse does not affect any Guardian, as well as certain Wardens.
- The following Wardens are unaffected:
- Mega-Dracon (including its Shadow Servant)
- Talos
- Spawn of Typhon
- Twins of Typhon
- Tail of Typhon
- The Exposure upgrade remains effective against these foes.
- The following Wardens are unaffected:
- Although Morph is classified as a Status Curse, Selene is not considered an Olympian god, making Morph incompatible with Origination.
- The projectile from Twilight Curse lasts 1 second and resets its duration each time it targets a new foe, up to a maximum of 5 foes. However, it may disappear prematurely if it collides with an impassable wall.
Path of Stars Upgrades[]
“ | Then let us turn our foes. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Purpose After you use your Hex, you deal +5% damage this Encounter. |
The Purpose upgrade does not stack if you use Twilight Curse multiple times in the same encounter. | |
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Exposure You deal +10% damage to Morph-afflicted foes. |
Although Twilight Curse does not affect any Guardian and certain Wardens, the Morph status curse still lasts for its entire duration, allowing the Exposure upgrade to take effect. | |
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Humility Your Hex lasts for +2 Sec. |
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Extinction Whenever a Morph-afflicted foe is slain, a blast deals 300 damage to surrounding foes. |
Bright | |
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Revulsion Foes with Morph have 50% chance to be attacked by other surrounding foes. |
Bright | The Revulsion upgrade is not affected by Hermes' Success Rate |
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Ambition Your Hex deals 250 damage to Guardians. |
Bright | |
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Decline Whenever Morph expires, afflicted foes lose 5% of their ![]() |
Bright | |
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Orchestration Your Casts cause all Morph-afflicted foes to appear within the binding circle. |
Bright | |
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Infection Your Hex also applies every other Curse in effect at the time. ▸ Magick Recharge Cost: +20 |
Sublime |
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Sustenance Your Hex has 30% chance to turn 1 foe per Location into an item that restores 10 ![]() ▸ Magick Recharge Cost: +20 |
Sublime |
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Lunar Ray[]
Your Hex fires a beam that deals up to 800 damage over 2 Sec.
▸ Ready After: 30
Notes:
- Lunar Ray's firing animation can be canceled by dashing; however, the Hex will still count as used, and its
counter will reset.
- The Prominence upgrade mitigates this drawback, as the beam will fire automatically.
- If a player is caught in a temporary time bubble from Tempus or by enemies with the Stopper Perk from Vow of Fangs, Lunar Ray will not be interrupted.
Path of Stars Upgrades[]
“ | On this phase I can see you may direct the Lunar Ray. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Purpose After you use your Hex, you deal +5% damage this Encounter. |
The Purpose upgrade does not stack if you use Lunar Ray multiple times in the same encounter. | |
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Intensity Your Hex has +40 Power over the course of every 1 Sec. |
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Bearing During your Hex, you take 10% less damage. |
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Obstinance Your Hex fires for up to +1 Sec. |
Bright | |
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Radiation Your Hex deals damage in an area at the end point. |
Bright | |
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Contact Your Hex has +100 Power when it first deals damage in each Encounter. |
Bright | |
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Exodus Your Hex pierces through foes. |
Bright | |
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Disintegration Your Hex gains the bonuses of your Attack Boon. |
Bright |
The Disintegration upgrade allows your Hex to inherit the secondary effects of your Attack Boon, excluding its bonus percentage damage. However, Flutter Strike and Nova Strike are exceptions, as they retain their damage bonus.
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Overflow Your Hex also deals 50 damage every 0.2 Sec. in an area around you. |
Bright | The Overflow upgrade is stationary and unaffected by the Prominence upgrade—Melinoë can move freely after casting, but the Overflow effect remains fixed at the Hex’s original position. |
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Prominence Your Hex continually aims and fires on its own from wherever you use it. ▸ Magick Recharge Cost: +60 |
Sublime |
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Trinity Your Hex fires 3 beams in a fan pattern. ▸ Magick Recharge Cost: +60 |
Sublime |
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Wolf Howl[]
Your Hex makes you rise up then crash down in the target area for 200 damage.
▸ Ready After: 40
Notes: During the Hex charging and aiming animation, you are vulnerable to damage. However, you take no damage while rising up and stomping.
Path of Stars Upgrades[]
“ | Your foes shall shudder. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Hunger Your Hex deals +25% damage to Armor. |
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Urgency After you use your Hex, you move +5% faster this Encounter. |
The Urgency upgrade does not stack if you use Wolf Howl multiple times in the same encounter. | |
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Instinct Your Hex has +50 Power. |
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Vicinity Your Hex deals damage in a 50% larger area. |
Bright | |
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Lethality After using your Hex, the next hit from your Attacks or Specials deals Critical damage. |
Bright | |
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Duality Your Hex also deals damage before you rise up. |
Bright | |
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Frenzy Your Hex also inflicts the effect of your Dash Boon on up to 5 foes. |
Bright | The number of hits depends on the number of enemies struck, ranging from 1 to 5.
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Tenacity After using your Hex, you are Impervious for 1 Sec. ▸ Magick Recharge Cost: +30 |
Sublime | |
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Brutality After using your Hex, you can use it 1 more time during the next 3 Sec. ▸ Magick Recharge Cost: +15 |
Sublime |
Moon Water[]
Your Hex restores 15 up to 3 times, which reset whenever you use Fountains.
▸ Ready After: 70
Notes: Moon Water is classified as a Healing effect, meaning it benefits from Old Herbal Remedy, and is affected by Vow of Scars.
Path of Stars Upgrades[]
“ | Drink deep and persevere. | „ |
Icon | Description | Type | Notes |
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Fortune Whenever you use your Hex, you also gain +15 ![]() |
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Vigor Your Hex restores +10 ![]() |
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Purity Your Hex restores +50 ![]() |
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Abundance You can use your Hex +1 time before using a Fountain. |
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Radiance Your Hex makes you Impervious for 2 Sec. |
Bright | The Radiance upgrade may be counteracted if you have acquired the Tribulation upgrade alongside either Athena's Defensive Posture or Hades' Unseen Ire. In such cases, Radiance will be overwritten by their Impervious effects and become temporarily obsolete.
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Zeal After using your Hex, you deal +50% damage for 5 Sec. |
Bright | |
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Panacea Your Hex also restores any ![]() |
Bright | |
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Conservation Using Fountains gives you +3 uses of your Hex, even if you still have uses left. |
Bright | |
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Clarity After using your Hex, gain Serenity with your next Ω Move. ▸ Magick Recharge Cost: +20 |
Sublime | Serenity: Your Ω Moves deal bonus damage and you rapidly restore ![]() |
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Tribulation Your Hex also activates any 'after you take damage' effects from your Boons. ▸ Magick Recharge Cost: +20 |
Sublime | The following 'after you take damage' effect boons are compatible with the Retaliation upgrade:
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Saturation Your Hex also fires your Ω Cast immediately. ▸ Magick Recharge Cost: +20 |
Sublime | The Saturation upgrade causes your Hex to fire the Ω Cast as its detonation effect, rather than channeling the full Ω Cast. |
Night Bloom[]
Your Hex raises the last susceptible foe slain this Encounter to fight for you for 12 Sec.
▸ Ready After: 60
Notes:
- The enemy affected by Night Bloom remains targetable, making them susceptible to status curses. This can enhance your gameplay, particularly with Hitch and Wounds.
- The enemy affected by Night Bloom receives 80% damage reduction, reducing the risk of accidental kills and allowing for more effective use during each encounter.
- The enemy affected by Night Bloom also comes under the effects of Oath of the Unseen before their demise, specifically Vow of Pain, Vow of Grit, Vow of Wards, and Vow of Frenzy, which significantly amplify their abilities. These enhancements to damage and speed synergize with the Devotion and Rigor upgrades.
- Night Bloom can be used alongside Sun Worshiper, allowing both to function simultaneously.
- The enemy affected by Night Bloom counteracts with those inflicted with the Charmed status, as Charmed enemies are still considered foes.
Path of Stars Upgrades[]
“ | The dead shall rise. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Preparation Whenever you enter a Location, your Hex starts 40% charged. |
The Preparation upgrade can appear up to twice in the Path of Stars layout, allowing your Hex to start at 80% charge if both upgrades are selected. | |
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Purpose After you use your Hex, you deal +5% damage this Encounter. |
The Purpose upgrade does not stack if you use Night Bloom multiple times in the same encounter. | |
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Devotion Your raised servants deal +10% damage. |
The Devotion upgrade stacks with Vow of Pain, significantly boosting the damage of your raised servants. | |
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Selflessness Your raised servants take 20% of any damage you would have otherwise taken. |
Bright | The Selflessness upgrade applies exclusively to damage inflicted directly by foes and does not extend to environmental damage, even when such damage is caused by foes. |
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Servitude Your raised servants fight for you indefinitely in that Location, rather than expire. |
Bright | You can switch targets when applying Night Bloom while it's active, but doing so will replace the current raised servant, causing it to expire. |
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Retaliation Your raised servants gain any 'after you take damage' effects from your Boons. |
Bright |
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Rigor Your raised servants move and attack 63% faster. |
Bright | The Rigor upgrade stacks with Vow of Frenzy, significantly boosting the speed of your raised servants. |
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Confluence After you Sprint, your raised servants appear at your position. |
Bright |
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Finality Whenever your raised servants expire, they deal 900 damage to foe around them. ▸ Magick Recharge Cost: +10 |
Sublime | |
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Connection Your raised servants' strikes gain the benefits of your Special Boon. ▸ Magick Recharge Cost: +20 |
Sublime |
The Connection upgrade allows your Hex to inherit the secondary effects of your Special Boon, excluding its bonus percentage damage. However, Flutter Flourish is an exception, as it retains its damage bonus.
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Total Eclipse[]
Your Hex blasts a large target area for 1000 damage after 4 Sec.
▸ Ready After: 90
Notes: During the Hex charging and aiming animation, you are vulnerable to damage.
Path of Stars Upgrades[]
“ | My greatest strength is yours. | „ |
Dark Side[]
Your Hex turns you into an Impervious living nightmare with her own abilities for 5 Sec.
▸ Ready After: 80
Notes: Melinoë's appearance and moveset significantly change for its entire duration.

- Attack: Fires a single Dark Flame. Holding the attack button releases a rapid wave of flames. Each hit deals 30 damage.
- Special: Summons an expanding magic circle that later retracts, resembling Hecate's Crossed Flame. Deals 100 damage up to 7 times, although only large enemies and certain Guardians can take full damage. Average-sized foes are typically hit 2 to 4 times. The hits occur as follows:
- A hit when the circle begins expanding.
- A hit when the circle reaches mid-expansion.
- A hit when the circle fully expanded.
- A hit when the circle is mid-retraction.
- Three hits around the player when the circle expires. (These have a smaller hitbox compared to the initial hit and require precise positioning or a large enemy to connect fully.)
Path of Stars Upgrades[]
“ | Your terrifying form. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Rage During your Hex, you deal +10% damage to Guardians. |
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Tension After using your Hex, you have +1% chance to Dodge this Encounter. |
The Tension upgrade does not stack if you use Dark Side multiple times in the same encounter. | |
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Bloodthirst During your Hex, you deal +20% damage. |
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Focus Your Hex lasts for +1 Sec. |
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Savagery During your Hex, your Attack is +20% faster. |
Bright | |
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Dominion During your Hex, your Cast deals +30% damage. |
Bright | Although the Dominion upgrade description mentions only Cast, the effect actually applies to both Cast and Ω Cast. |
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Contingency Your Death Defiance effects fully recharge your Hex if it is not ready. |
Bright | |
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Horror During your Hex, your Special deals Critical damage to distant foes. |
Bright | |
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Sanctity During your Hex, your Cast, has the same effect as your Ω Cast. ▸ Magick Recharge Cost: +10 |
Sublime |
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Resonance During your Hex, your Attack gains the bonuses of your Attack Boon. ▸ Magick Recharge Cost: +20 |
Sublime |
The Resonance upgrade allows your Hex to inherit the secondary effects of your Attack Boon, excluding its bonus percentage damage.
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Splendor During your Hex, your Special gains the bonuses of your Special Boon. ▸ Magick Recharge Cost: +20 |
Sublime |
The Splendor upgrade allows your Hex to inherit the secondary effects of your Special Boon, excluding its bonus percentage damage.
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Sky Fall[]
Your Hex inflicts Shine and deals 50 damage to a random surrounding foe, 8 times.
▸ Ready After: 100
Notes: Shine: Curse: Afflicted foes take +50% damage from Ω Moves. Lasts 8 Sec.
- Sky Fall can only be applied when equipping the
Aspect of Selene for the Black Coat.
- Although Shine is classified as a Status Curse, Selene is not considered an Olympian god, making Shine incompatible with Origination.
Path of Stars Upgrades[]
“ | Night's veil and final defense, now yours. | „ |
Icon | Description | Type | Notes |
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Growth Your Hex also charges up automatically as though you used 1 ![]() |
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Brilliance Your Hex deals damage +1 in succession. |
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Sting Your Hex has +10 Power. |
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Omen Foes afflicted with Shine takes +5% damage from Ω Moves. |
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Scorn Your Hex deals +50% damage each time it keeps hitting the same foe. |
Bright | |
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Calm During your Hex, you takes -20% damage. |
Bright | The Calm upgrade applies to the standard version of Sky Fall during its duration but does not apply to the version triggered by the Cascade upgrade. |
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Ferocity Your Hex gains the bonuses of your Attack Boon. |
Bright |
The Ferocity upgrade allows your Hex to inherit the secondary effects of your Attack Boon, excluding its bonus percentage damage.
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Cascade Whenever you use Ω Moves, 1 random nearby foe is struck by the effect of your Hex. ▸ Magick Recharge Cost: +30 |
Sublime | |
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Prism Your Hex also strikes +2 foes each time. ▸ Magick Recharge Cost: +30 |
Sublime | The Prism upgrade applies exclusively to the standard version of Sky Fall and does not affect the version triggered by the Cascade upgrade. |
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