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Polyphemus has two phases, each with their own set of attacks. During the first phase, his attacks are as follows:

First Phase[]

  • Slam: Polyphemeus charges up his right fist and slams the ground, creating a small, damaging impact around him.
  • Leap: Polyphemeus jumps around the room. If Melinoë is near enough, he will jump toward her location; otherwise, he will jump in a random semicircular pattern. His feet deal damage while he's in the air, and he creates a large shockwave when he lands.
  • Grab: Polyphemeus charges up his hands and will try to grab Melinoë. If he succeeds, he will deal continuous, unavoidable damage to her for a few seconds. If Melinoë escapes the attack, he will grab his head in frustration, leaving him open for a few seconds. He can also grab one of his sheep if it's nearby, with effects depending on the type of sheep.
  • Kick: Polyphemus winds up and kicks forward, shooting a shockwave across the entire arena.
  • Where Are You?: Polyphemus pauses and cups his hand to his ear, searching for Melinoë. In this stance, receiving most sources of damage will trigger a counterattack. Wherever Melinoë was when the attack was triggered, a boulder will fall on the arena, dealing massive damage and sending large, fast-moving shockwaves across most of the arena. See Notes for sources of damage that will not trigger this attack.

After being reduced to 75% Life or less, the second phase begins.

Second Phase[]

In this phase, he reuses his attacks from the first phase but also includes new attacks, as follows:

  • Reinforcements: Polyphemus uses this attack at the beginning of the second phase. He jumps to the top corner of the arena, becomes invincible for a short time, and summons three to four Lubbers. When he is reduced to 25% Life or less, he will use this attack again.
  • Walk: Polyphemeus walks across the arena. Each of his steps creates a small, slow-moving shockwave, and each step summons between one and two Shamblers.
  • Stomp: Polyphemeus charges up his left foot and stomps the ground creating a frontal shockwave that increases in size.

Also in this phase, one of these types of sheep will spawn and wander around the arena. Each sheep has different effects.

  • White Sheep: This sheep has no adverse effects on Melinoë, but if Polyphemus grabs it, he will restore some of his missing Life.
  • Golden Sheep: This sheep is surrounded by a magical aura which pushes Melinoë away. Any projectiles or Casts that enter the area covered by the sigil are destroyed. However, if Polyphemus grabs it, he will deal a small amount of damage to himself.
  • Green Sheep: This sheep has large horns and will run directly at Melinoë, dealing 6 damage on a hit and stunning her for a moment. If Polyphemus grabs it, he will deal a moderate amount of damage to himself.
  • Black Sheep: This sheep will explode for 11 damage if Melinoë comes near it and Polyphemus isn't in the blast radius. However, the explosion can be dodged and will damage summoned enemies. If Polyphemus grabs it, he will deal a moderate amount of damage to himself.

Vow of Rivals[]

If Melinoë set the Vow of Rivals to Tier 1 or above, Medea will join the fight giving Polyphemus poisonous buffs. Any time Melinoë is poisoned, she takes damage over time until goes to a Curing Pool to remove the poison. During the fight, Melinoë cannot damage Medea.

    • If Polyphemus walks into Medea's poison, his next attacks will also poison Melinoë.
    • If he spots Melinoë, he will throw three boulders instead of one.
    • Between phases, Medea will throw poison in five lines for phase 1 and in a star pattern for phase two.

Notes[]

  • Any damage from Melinoë's Attack, Special, or Cast will cause Polyphemus to spot her. Most other sources of damage will also trigger a counter:
    • Toula's claw attack
    • Raki's peck and wing attacks
    • All damage from Hexes
    • Attack explosions caused by the Umbral Flames' Aspect of Moros
    • Daybreaker pulses caused by the Umbral Flames' Aspect of Eos
    • The skull explosion caused by the Argent Skull's Aspect of Medea
    • The aoe created by the Witch's Staff's aspect of Anubis
    • The Omega Boost and splitting attacks from the Black Coat's Aspect of Nyx
    • Damage dealt by Cast-empowering Boons such as Demeter's Arctic Ring Boon
    • Cyclones from Demeter's Boons
    • Blasts from Hephaestus' Boons
    • Waves from Poseidon's Boons
    • Lightning bolts and chain lightning from Zeus' Boons
    • Heartthrobs from Aphrodite's Boons
    • The blast from Aphrodite's Passion Dash Boon
    • The seeking arrows from Artemis' Support Fire Boon
    • The rift from Hera's Blood Line Boon
    • The fiery projectile from Hestia's Glowing Coal and Controlled Burn Boons
    • Poseidon's Breaker Sprint Boon
    • The watery sphere from the Beach Ball Duo Boon
    • Gales from the Tropical Cyclone Duo Boon
  • The following sources of damage will not cause Polyphemus to spot Melinoë:
    • The Scorch Status Curse
    • Any damage dealt as a result of the Hitch Status Curse
    • The damage dealt by Hera's Dying Wish Boon
    • The damage dealt by Hestia's Natural Gas Boon
    • Steam created by the Scalding Vapor Duo Boon
    • The damage dealt by the Incandescent Aura Duo Boon
  • One thing to note about this fight is that Polyphemus' hands or feet will glow red whenever he performs certain attacks:
    • Right Hand Glow: Slam
    • Feet Glow: Leap
    • Both Hands Glow: Grab
    • Right Foot Glow: Kick
    • Left Foot Glow: Stomp