- Early Access Patch 026 - August 8, 2019
General Gameplay[ | ]
- Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
- Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
- Slightly reduced frequency of Valuable Urns in Temple of Styx
- Slightly reduced money drops on foes in Temple of Styx
Weapons & Powers[ | ]
- Stygian Blade: reduced damage radius of Nova special
- Shield of Chaos: basic attack no longer knocks foes away
Boons & Blessings[ | ]
- Zeus' Aid: reduced duration of Max Gauge Bonus
- Poseidon's Aid: reduced duration, increased damage
- Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
- Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
- Dionysus' Aid: reduced duration of Max Gauge Bonus
- Thunder Dash (Zeus): reduced damage
- Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
- Deathless Stand (Athena): now offered only once you have at least one Athena Boon
- Life Affirmation (Aphrodite): increased power level
Daedalus Hammer Upgrades[ | ]
- Flurry Blade (Blade): increased damage
- Dashing Wallop (Shield): reduced damage; adjusted hitbox
- Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
- Spread Fire (Rail): removed penalty to max. ammo
Foes & Encounters[ | ]
- Megagorgon: now vulnerable to knock-away effects
- Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
- Gigantic Vermin: increased damage, increased attack-start range
- Bother: increased damage, increased damage radius
- Snakestone: increased damage, increased tracking speed
- Satyr Cultist: attack now deals a bit of physical damage
- Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments
Level Design & Environments[ | ]
- Miscellaneous fixes and improvements to various Temple of Styx chambers
- Minor fixes and improvements to other chambers
Art & Visual FX[ | ]
- Added and updated visual effects for Final Boss
- Updated some animations for Final Boss
- Updated art in various Temple of Styx chambers
- Added visual effect for Gigantic Vermin and Crawler on-spawn attack
- Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
- Other minor changes and improvements
Music & SFX[ | ]
- Adjusted audio mix in Final Boss encounter
- Added new sounds for Cerberus in Temple of Styx
- Minor updates to Olympian Call audio feedback
- Other minor changes, fixes, and mix improvements
Voice & Narrative[ | ]
- Added more voice lines to Final Boss
- Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
- Added new 'Remembrance' event variants and adjusted some of their requirements
- Fixed or updated requirements for some narrative events from the previous patch
- Fixes and tuning to some contextual voice events
Bug Fixes[ | ]
- Fixed various issues in Final Boss encounter
- Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
- Fixed foes in Temple of Styx being vulnerable during their spawn sequence
- Fixed a rare issue where the Minotaur would not spawn in his chamber
- Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
- Fixed backward-compatiblity crash with certain Chaos Boons
- Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
- Fixed various graphical sorting issues
- Fixed ambient audio not playing consistently from fountains
- Minor text fixes
- Other minor fixes
Quote of the Patch[ | ]
“ | ...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong. | „ |
~ Theogony (Hesiod; H. G. Evelyn-White translation) |
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