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Early Access Patch 026 - August 8, 2019

General Gameplay[ | ]

  • Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
  • Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
  • Slightly reduced frequency of Valuable Urns in Temple of Styx
  • Slightly reduced money drops on foes in Temple of Styx

Weapons & Powers[ | ]

  • Stygian Blade: reduced damage radius of Nova special
  • Shield of Chaos: basic attack no longer knocks foes away

Boons & Blessings[ | ]

  • Zeus' Aid: reduced duration of Max Gauge Bonus
  • Poseidon's Aid: reduced duration, increased damage
  • Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
  • Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
  • Dionysus' Aid: reduced duration of Max Gauge Bonus
  • Thunder Dash (Zeus): reduced damage
  • Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
  • Deathless Stand (Athena): now offered only once you have at least one Athena Boon
  • Life Affirmation (Aphrodite): increased power level

Daedalus Hammer Upgrades[ | ]

  • Flurry Blade (Blade): increased damage
  • Dashing Wallop (Shield): reduced damage; adjusted hitbox
  • Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
  • Spread Fire (Rail): removed penalty to max. ammo

Foes & Encounters[ | ]

  • Megagorgon: now vulnerable to knock-away effects
  • Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
  • Gigantic Vermin: increased damage, increased attack-start range
  • Bother: increased damage, increased damage radius
  • Snakestone: increased damage, increased tracking speed
  • Satyr Cultist: attack now deals a bit of physical damage
  • Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments

Level Design & Environments[ | ]

  • Miscellaneous fixes and improvements to various Temple of Styx chambers
  • Minor fixes and improvements to other chambers

Art & Visual FX[ | ]

  • Added and updated visual effects for Final Boss
  • Updated some animations for Final Boss
  • Updated art in various Temple of Styx chambers
  • Added visual effect for Gigantic Vermin and Crawler on-spawn attack
  • Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
  • Other minor changes and improvements

Music & SFX[ | ]

  • Adjusted audio mix in Final Boss encounter
  • Added new sounds for Cerberus in Temple of Styx
  • Minor updates to Olympian Call audio feedback
  • Other minor changes, fixes, and mix improvements

Voice & Narrative[ | ]

  • Added more voice lines to Final Boss
  • Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
  • Added new 'Remembrance' event variants and adjusted some of their requirements
  • Fixed or updated requirements for some narrative events from the previous patch
  • Fixes and tuning to some contextual voice events

Bug Fixes[ | ]

  • Fixed various issues in Final Boss encounter
  • Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
  • Fixed foes in Temple of Styx being vulnerable during their spawn sequence
  • Fixed a rare issue where the Minotaur would not spawn in his chamber
  • Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
  • Fixed backward-compatiblity crash with certain Chaos Boons
  • Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
  • Fixed various graphical sorting issues
  • Fixed ambient audio not playing consistently from fountains
  • Minor text fixes
  • Other minor fixes

Quote of the Patch[ | ]

...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.
~ Theogony (Hesiod; H. G. Evelyn-White translation)



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