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Raise a Floppa - The Loop
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- Early Access Patch 025
- The BIG BAD Update - August 6, 2019
Welcome to our sixth Major Update, where at last you can rise to the very top of the Underworld and face what awaits! We've packed a lot into this one, so we'll be keeping a close eye on your feedback and making follow-up changes for several days before we change focus to our next big update.
Highlights[]
- Temple of Styx: an all-new, labyrinthine biome awaits at the very edge of the Underworld
- Final Battle: there is no escape from the Underworld; at least not without a fight
- Sinister New Foes: beware of Gigantic Vermin, Satyr Cultists, and more; plus deadly new traps!
- Wrath Rework: now you can call upon divine aid from Olympus much more often during battle
- Pool of Purging: rid yourself of the occasional unwanted Boon, in exchange for some coin
- New Boons & 'Duo' Boons: the Olympians have a slew of powerful, new blessings on offer
- New Story Events: more of the Underworld Prince's story unfolds if you can reach the Temple
- New Music: not one but two blood-boiling new tracks to accompany the new setting
General Gameplay[]
- Boss foes switch between phases faster (their invulnerability periods are shorter)
- Knock-away effects now work against boss foes
- 'Trial of the Gods': spurned gods' Boons no longer have reduced rarity; they may offer 'Exchange' Boons for Boons from the other god
- Slightly reduced the length of each biome (since completing a run now takes longer than before)
- Increased healing from Death Defiance effects
- After clearing Encounters, Chamber doors should unlock slightly faster than before
- Pool of Purging: newly added! Look for these in chambers from time to time
- Increased value of Charon's Obol Chamber Rewards and gifts from Sisyphus
- Wall Slam damage scales up in each successive biome
- Health pick-ups no longer block projectiles
Weapons & Powers[]
- Heart-Seeking Bow: increased damage of main Attack (Dash Attack is unchanged)
- Shield of Chaos: returns sooner after the Throw special if there are no other foes near it
- Various improvements and fixes to input buffering
Boons & Blessings[]
- Reworked and renamed Wrath and all Wrath Boons: now you can Call for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before
- Billowing Strength (Zeus): newly added!
- Thunder Dash (Zeus): normalized base power level
- Tempest Strike (Poseidon): slightly reduced power level
- Tempest Flourish (Poseidon): slightly reduced power level
- Divine Strike (Athena): slightly increased power level
- Proud Bearing (Athena): increased power level
- Heartbreak Strike (Aphrodite): slightly increased power level
- Life Affirmation (Aphrodite): newly added!
- Impending Doom (Ares): newly added!
- Clean Kill (Artemis): reduced power level
- Fully Loaded (Artemis): no longer upgradeable using Poms
- Tipsy Shot (Dionysus): now enhanced by Rapid Cast (Hermes)
- Second Wind (Hermes): newly added!
- Greater Recall (Hermes): newly added!
- Greater Evasion (Hermes): reduced power level of Rare and Epic rarity
- Passing Through (Hermes): reduced power level
- Second Wind (Hermes): reduced power level
- Lightning Phalanx (Zeus x Athena): newly added!
- Vengeful Mood (Zeus x Ares): newly added!
- Freak Accident (Zeus x Artemis): cut from game; replaced with...
- Lightning Rod (Zeus x Artemis): newly added!
- Sweet Nectar (Poseidon x Aphrodite): newly added!
- Exclusive Access (Poseidon x Dionysus): newly added!
- Merciful End (Ares x Athena): reduced power level
- Heart Rend (Artemis x Aphrodite): newly added!
- Hunter's Mark (Artemis): Status Curse now applies to a nearby foe (instead of the one you hit)
- Ocean's Bounty (Poseidon): yields greater rewards; no longer affects Centaur Hearts
- Razor Shoals (Poseidon): reworked; Rupture damage no longer scales with move speed
- Vicious Cycle (Ares): effect no longer stacks from separate sources
- Grasp (Chaos): reduced max. possible bonus
Daedalus Hammer Upgrades[]
- Sniper Shot (Bow): reduced min. distance for damage bonus; reduced damage bonus
- Twin Shot (Bow) and Sniper Shot (Bow) are now mutually exclusive
- Pulverizing Blow (Shield): fixed an issue causing on-hit effects not to trigger from the second hit
- Exploding Launcher (Spear): now increases base damage of the Throw special
- Invigorating Blast (Rail): power-up effect is applied more reliably
Foes & Encounters[]
- Beware of a variety of all-new foes and sinister traps in the Temple of Styx
- Thanatos: reduced frequency of his area attack; also increased preattack duration and recovery time
- 'Trial of the Gods': Athena effects no longer harm you as foes spawn
- Slam-Dancer: attacks more frequently
- Alecto: increased damage of Whip Shot attack
- Bone Hydra: increased health and armor
- Soul Catcher: butterfly projectiles can no longer be deflected (only destroyed)
- The Minotaur: reduced health
- Theseus: reduced health; removed Chariot reinforcements
Keepsakes & Items[]
- Lambent Plume: clear-times required to gain the benefit now vary by encounter type
- Kiss of Styx (Well): increased shop cost
Level Design & Environments[]
- Added Temple of Styx chambers
- Other minor fixes and improvements to various chambers
Art & Visual FX[]
- Added new Temple of Styx environment set
- Updated textures for Megaera
- Updated look of Witch variants in Asphodel and Elysium
- Added slight animation to portraits for Dionysus and Ares
- Added visual effect for Exit Wounds (Artemis)
- Updated visual effects for Shatter Shot (Aphrodite)
- Updated UI and visuals for Death Defiance effects
- Updated some artwork in the House of Hades
- Updated visual effect for spurned god's Boon vanishing in Trials of the Gods
- Updated visual effect for Gorgon and Megagorgon projectiles
- Updated shadows on some House of Hades characters
- Updated main menu based on new Major Update
Menus & UI[]
- Updated Wrath Gauge UI *(now called the God Gauge) *as part of the Wrath system rework
- Updated biome map with the Temple of Styx
- Updated text for various Boons and interactions
- Added visual timer when using Lambent Plume (Hermes)
- Improved feedback on active Heat UI when using the Pact
- Text clarifications to some Boons and upgrades
- Other minor changes and improvements
Music & SFX[]
- Two new music tracks, for the Temple of Styx and final battle!
- Added many new sound SFX for the Temple of Styx
- Other minor changes, fixes, and mix improvements
Voice & Narrative[]
- Added narrative events with several characters
- Added more Zagreus voice lines for various gameplay contexts
- Added new Storyteller events for successfully clearing runs; removed some that no longer apply
- Added Codex entries for new Styx foes, as well as Asphodel and Elysium Witches
- Updated requirements for some narrative events
- Fixes and tuning to some contextual voice events
Miscellaneous[]
- Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
- Updated Credits; including with some exceptional Community Contributors (Thank you!!)
- Cerberus: now permits Zagreus to pet him in certain contexts
Bug Fixes[]
- Fixed an issue where foes could deal extra damage to you after Charm effects on them expire
- Fixed an issue where Poms of Power sometimes offered no visible changes in Boon power
- Fixed issues with the effects of Light of Ixion (Well) and Trove Tracker (Well) not stacking correctly
- Fixed an issue with exiting Chambers just as the last foe is slain in a Trove Trial
- Fixed an issue preventing Wrath Boons from being offered as Pom of Power upgrades
- Fixed Ares' Blade Rifts getting stuck in walls in some contexts
- Fixed Tipsy Shot (Dionysus) creating multiple Ammo drops due to Burst Shot (Artemis)
- Fixed Battle Rage (Ares) activating from Thanatos kills or Exalted respawns
- Fixed Dying Lament (Aphrodite) hitting the player in rare instances
- Fixed Sudden Rush (Daedalus) sometimes causing the Shield's Bull Rush to have reduced range
- Fixed Drift Dash (Hermes) sometimes causing the Shield's Bull Rush to have reduced range
- Fixed a rare issue with the next chamber not unlocking in the Fallen Warrior's chamber
- Fixed being able to gift Ambrosia to the Fallen Warrior before learning his name
- Fixed pre-boss Shop Chamber previews sometimes appearing alterable by Fated Authority
- Fixed incorrect footstep sounds sometimes occurring in the House after multiple consecutive runs
- Fixed the center-most projectile in Tisiphone's flurry attack being invisible
- Fixed Skull Earring (Megaera) visual feedback not clearing after healing above the activation threshold
- Fixed a graphical issue where Elysian Arrow Trap projectiles did not always dissipate correctly
- Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening
- Fixed 'Petrified' status icon sometimes not displaying correctly
- Fixed music state sometimes advancing incorrectly after returning from Erebus
- Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving
- Fixed instances where Bone Hydra's neck segments could sort in front of the head
- Fixed various other graphical sorting issues
- Many other minor fixes
Quote of the Patch[]
“ | Hades' name...probably meant 'Unseen One.' Even though this was less a name than a title, the Greeks were hesitant about using it in speech, apparently out of fear of attracting the attention of the awesome lord of the dead. | „ |
~ Crowell's Handbook of Classical Mythology (E. Tripp) |
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