Early Access Patch 018: The BEEFY Update - May 7, 2019
Our fourth Major Update has arrived, letting you rise higher into the Underworld than ever before! This one is packed, so _ A) _we hope you enjoy it! and _B) _we'll be monitoring feedback and making follow-up changes for a number of days before switching focus to our next big update.
Highlights[]
- Elysium: rise up to an all-new biome of the Underworld, rife with new perils and mysteries
- Theseus & the Minotaur: they await you in the afterlife of heroes... who else will you find up there?
- Redesigned Dash: outmaneuver your foes like never before with this newly revised core ability
- Improved UI: all-new Boon Info display lets you track an even greater number of power-ups
- New Foes: confront the Exalted and the Nemean Chariot, among other Elysian foes
- New Boons: look for new God Boons, including all-new 'Exchange' choices
- New Story Events: including ~1,000 new voice lines! The most added in an update since launch
General Gameplay[]
- Added the third main biome after Asphodel (good luck up there)
Boons and other power-up rewards now show up relatively more often as Chamber Reward options
You can now find and use more than one Daedalus Hammer per escape attempt
- Reworked damage scaling from multiple Boons; effects are generally additive rather than multiplicative
- Olympians will sometimes offer an Exchange of Boons; Exchanges always have a higher power level
- Added Heroic rarity level for Boons, greater than Epic (note: used with 'Exchange' Boons)
- Poms of Power now yield diminishing returns when repeatedly applied to the same Boons
- Infernal Troves requiring Skeleton Keys are rarer but yield greater rewards
- Infernal Gates appear slightly more often
Weapons & Powers[]
- Dash: redesigned for a more fluid feel
- Wrath: reduced meter gain from dealing and receiving damage; meter no longer gained from pillars
Stygian Blade: slightly reduced recovery time of Nova special
- Heart-Seeking Bow: standard shot now staggers foes on-hit; increased stagger duration of Power Shot; reduced recovery time of Volley special
Shield of Chaos: increased attack damage; increased knockback for Bull Rush; you are now invulnerable while using Bull Rush
Eternal Spear: reduced damage of Throw special; removed recovery time if you retrieve a thrown Spear by moving to it; slightly increased range of Spin Attack to match the visual
Adamant Rail: increased speed and reduced recovery of Bombard special; attack projectile hit box slightly increased (making it more effective against foes' projectile attacks)
Olympian Boons[]
- Boons affecting your Dash are all updated based on the new properties
- Status Curses: each Olympian now has their own status effect; some descriptions have been updated
- Static Discharge (Zeus): newly added!
Thunder-God's Fury (Zeus): slightly increased damage and range
- Freak Accident (Zeus x Artemis): newly added!
Sea-God's Rage (Poseidon): increased damage, duration, and maneuverability
- Razor Shoals (Poseidon): slightly reduced damage
- Blinding Flash (Athena): newly added!
Titan Toppler (Athena): no longer freezes you in place for a moment
Sure Footing (Athena): increased damage resistance
- Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
- Hunter's Mark (Artemis): newly added!
Exit Wounds (Artemis): increased damage
Barbs of the Master Huntress (Artemis): shots pierce obstacles; increased long-range damage
Deadly Reversal (Artemis x Athena): reduced duration of guaranteed-Critical buff
- Heartbreak Strike (Aphrodite): increased duration of Weak effect on this and her other Boons
- Dying Lament (Aphrodite): increased radius of effect
War-God's Thirst (Ares): increased damage and added immunity to knockback effects
- Positive Outlook (Dionysus): reduced damage resistance
Daedalus Hammer Upgrades[]
Empowering Nova (Blade): slightly reduced duration of Critical buff
- Sudden Sunder (Blade): redesigned as Instant Nova; much faster but no longer blinks forward
- Piercing Barrage (Bow): reduced armor damage (to compensate for increased rate of fire)
- Explosive Shot (Bow): increased damage; increased duration of charge-up (making it slightly slower)
- Defensive Aura (Shield): removed from game
- Dark Barrier (Shield): removed from game
- Assault Flight (Shield): removed from game
- Minotaur Rush (Shield): redesigned; now gives your Bull Rush a Power Shot opportunity
- Pulverizing Blow (Shield): redesigned; now hits twice
- Dashing Wallop (Shield): newly added!
- Explosive Return (Shield): newly added!
- Armor Shredder (Shield): newly added!
Mirage Flight (Shield): returns to you faster; updated visuals
- Sudden Rush (Shield): increased duration of charge-up
Vicious Skewer (Spear): reduced chance of Critical damage
- Exploding Launcher (Spear): increased attack speed
- Triple Bomb (Rail): reduced recovery time
- Explosive Fire (Rail): newly added!
- Heavy Slug (Rail): newly added!
- Invigorating Blast (Rail): newly added!
Foes & Encounters[]
- Beware of a variety of all-new foes and traps in Elysium
Removed Survival encounters from Asphodel
- Reduced how many types of elite foes can appear in Thanatos encounters
- Removed Elite Voidstones from Asphodel (look for them later on...)
Reduced enemy counts in Asphodel 'river crossing' encounter
Pest: mines thrown onto impassable terrain now harmlessly defuse instead of exploding
- Burn-Flinger: death weapon should be slightly easier to avoid
Wave-Maker: slightly reduced projectile acceleration
- Megagorgon: removed short-range area attack
Bone Hydra: further adjustment and improvements to attack telegraphing
Alecto: reduced attack speed while enraged
Mirror of Night[]
- Greater Reflex (Mirror): max rank reduced (as part of the Dash redesign; invested Darkness will be refunded)
- Privileged Status: newly added! deal greater damage by chaining godlike powers
- Shadow Presence: reduced max rank
Keepsakes & Items[]
Keepsakes can now rank up during escape attempts (not just in between)
- Broken Spearpoint: newly added!
- Tinge of Erebus (Well): reduced shop cost
Pact of Punishment[]
- Updated Skeleton Key cost and ordering of options once the system is unlocked (as a result, the Pact should be able to more quickly and meaningfully enhance challenge)
Shared Misery makes foes spawn faster as well as in greater numbers
Tenebrous Veil now locks random choices
Level Design & Environments[]
- Added Elysium chambers
Updated newer Tartarus mini-boss chamber with more walkable space
Chaos Gates now can spawn in the first chamber of Asphodel
- Other minor fixes and improvements to various chambers
Art & Visual FX[]
- Added new Elysium environment set
- Updated main menu based on new Major Update
- Updated animations for Alecto
- Updated animations for Tisiphone
- Updated colors of Asphodel Wicthes to be distinct from those in Tartarus
Updated colors of wave-shooting Bone Hydra head to be more distinct from the others
- Updated visual effects when interacting with Primordial Chaos
- Added visuals effects for new Status Curses and other new Boons
- Added visual effect for Second Wave (Poseidon)
Menus & UI[]
- Updated and reset default Boon Info command; now toggles the screen on/off instead of requiring a press-and-hold (note: you may need to update your control mappings)
- Updated Victory Screen after successfully completing an escape attempt
- Improved low-health feedback on the life gauge
- Added feedback when Keepsakes rank up after encounters
- Added feedback when Pierced Butterfly (Thanatos) upgrades in power
- Added new feedback for when you are being targeted by certain ranged attacks
- Death Defiance charges granted by Athena have a special indicator
- Updated Boon icon backings to show rarity color more clearly
- Improved 'active Heat' feedback when using the Pact of Punishment
- Improved feedback for Boons affected by Tenebrous Veil (Pact)
- Improved feedback for recently ranked-up Keepsakes in the selection screen
- Improvements to Well of Charon formatting
- Improvements to boss life gauges
- Improvements to feedback on charmed foes
- Damage numbers from damage-over-time effects have distinct formatting
- Updated text for various Boons and interactions
- Other minor changes and improvements
Music & SFX[]
- 'The King and the Bull': added new music track to Elysium
- Added many new sound effects
- Minor fixes and mix improvements
Voice & Narrative[]
- Added narrative events with various characters
- Added Zagreus voice events for various gameplay contexts
- Added 'Remembrance' and Victory event variants
- Added Wrath voice events for when Olympians are displeased in 'Trial of the Gods' encounters
- Added Codex entries for new foes and characters
- Updated requirements from some narrative events
- Fixes and tuning to some contextual voice events
Miscellaneous[]
- Updated Development Roadmap to reflect our plans for our next Major Update
- Improvements to Aim Assist tuning using controllers
Gameplay timer now pauses while entering Chaos Gates and Infernal Gates
- Skelly's unlockables now become available after clearing Elysium (if you haven't revealed them yet)
- The Pact of Punishment is now unlocked after clearing Asphodel (if you haven't unlocked it yet)
- Gameplay performance optimizations for some system configurations
- Added lightning effects for Scintillating Feast (Zeus x Dionysus)
- The catch animation for the Shield's Throw special now plays more reliably
- Reduced frequency of the hint to use Wrath
- Improved D-pad scrolling in Mirror screen
- Updated some non-English language strings in menus
- Updated Voice Cast in Credits
Bug Fixes[]
Fixed various issues with Charm effects from Aphrodite
- Fixed issues with Last Stand and Deathless Stand (Athena) not applying to all Death Defiance effects
- Fixed an issue causing the Adamant Rail to have too much knockback from Tempest Strike (Poseidon)
- Fixed an issue where Sea-God's Rage (Poseidon) could be earned before a specific event
- ixed an issue where Ocean's Bounty (Poseidon) did not affect rewards in Erebus
- Fixed incorrect prerequisite Boons for earning Second Wave (Poseidon)
- Fixed lingering visual FX issues with Razor Shoals (Poseidon)
- Fixed Engulfing Vortex (Ares) not upgrading his War-God's Thirst
- Fixed an issue where you could exit chambers while charging up the Shield's Bull Rush
- Fixed an issue where upgrades affecting Rail ammo supply did not update the UI right away
- Fixed issues where reduced healing from Grim Inevitability (Pact) did not always preview correctly
- Fixed issues with the Wrath Gauge sometimes not showing correct feedback when full
- Fixed issues with controller vibration occurring unintentionally in some contexts
- Fixed lava damage causing a physical impact sound
- Fixed a rare issue where the Codex update notification would not display when intended
- Fixed an issue with Tisiphone's AI when standing in the corner during the last phase of the fight
- Fixed an issue where opening the Codex near Thanatos did not always turn to the correct page
Fixed an issue where Dusa could be gifted after flying off
Many other minor fixes
Quote of the Patch[]
ā | ...now Theseus encouraged his father and loudly boasted that he would master the Minotaur, so that he gave the pilot another sail, a white one, ordering him, if he returned with Theseus safe, to hoist the white sail, but otherwise to sail with the black one, and so indicate the affliction. | ā |
~ Life of Theseus (Plutarch; B. Perrin translation) |
Note: You should see v0.17192 in-game once you have the update.
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