Early Access Patch 011: The GOOD TIMES Update - Feb. 12, 2019
Our second Major Update is here, featuring a mighty new Olympian and weapon, and much more. We'll likely post several smaller patches after this, then shift focus to next month's big update!
Highlights[]
- Dionysus: the god of wine offers his intoxicating blessings! Seek his aid and encouragement during your escape attempts
- Exagryph, the Adamant Rail: this legendary forebear of firearms presents an all-new playstyle! Own all four other weapons to reveal it
- Fated Authority: new Mirror upgrade lets you alter the rewards you'll earn in each chamber (to whatever the Fates decide...)
- Infernal Gates: seasoned players may earn greater rewards within (provided they use the Pact of Punishment, and can clear the challenges inside)
- New Story Events: expect new narrative plus new contextual gameplay quips, with hundreds of newly recorded voice lines
Roadmap: press the Next Major Update button on the Main Menu to learn more about what else we're working on
General Gameplay[]
'Perfect Clear' encounters no longer occur in random Chambers; now occur when you enter the new Infernal Gates
Centaur Hearts no longer a reward option in the first chamber
Codex unlock requirements reduced in most cases
Improvements to auto-aim selection in various contexts
- Added Superior-quality Chamber Reward variants (for Infernal Gates)
- Wretched Broker deals offer better value (sometimes...)
- Infernal Troves retain their full value longer before decay-over-time
Balance - Weapons & Powers[]
- Adamant Rail: added to the game, with its own Daedalus Upgrades
Stygian Blade: Thrust recovery time slightly reduced; Special recovery can be reduced by attacking
Heart-Seeking Bow: Special recovery time slightly reduced
Eternal Spear: Special damage and range slightly increased; returns slightly faster; improved input buffering
Shield of Chaos: Attack recovery slightly faster; improved input buffering; now can block petrifying projectiles
Cast: improved input buffering when linking shots
Balance - Boons & Upgrades[]
- Thunder Dash (Zeus): reduced max. damage
Ocean's Bounty (Poseidon): no longer affects shop items
Titan Toppler (Athena): no longer interrupted by Spike Traps
- Hungry Blades (Ares): reduced duration scaling; scales with rarity
Deadly Strike (Artemis): reworked; adds bonus damage and a fixed +15% chance of a Critical hit
Deadly Flourish (Artemis): reworked; adds bonus damage and a fixed +20% chance of a Critical hit
Hunter Dash (Artemis): reduced power level; various fixes
Burst Shot (Artemis): now scales with rarity
Fully Loaded (Artemis): now scales with rarity
Dying Lament (Aphrodite): increased power level
Wave of Despair (Aphrodite): increased power level
Unhealthy Fixation (Aphrodite): increased effect chance
Empty Inside (Aphrodite): now scales with rarity
Remedy (Chaos): cut from game; Soul (Life Gain) still offered;
- Grasp (Chaos): now scales with rarity
- Atrophic (Chaos): increased negative effect
- Pom of Power: upgrades can now have improved rarity
Balance - Daedalus Hammer[]
- Cruel Thrust (Sword): added to the game
- Sudden Sunder (Sword): faster recovery time
- Piercing Shot (Bow): replaced with Piercing Barrage
- Point-Blank Shot (Bow): replaced with Twin Shot
- Triple Shot (Bow): widened attack arc
- Rapid Shot (Bow): removed damage penalty
- Dread Flight (Shield): hits more targets before returning
- Voracious Flight (Shield): replaced with Mirage Flight
- Assault Flight (Shield): reworked; now faster and fully automatic
- Minotaur Rush (Shield): reduced charge-time penalty
- Trick Toss (Spear): replaced with Flurry Jab
- Impact Blast (Spear): replaced with Exploding Launcher
- Cruel Skewer (Spear): replaced with Vicious Skewer
- Multi Skewer (Spear): bounces between more targets, including foes
- Quick Spin (Spear): now charges much faster
Balance - Foes & Encounters[]
- Pest: now flings mines; mines eventually expire; reduced Elite armor
Thug: no longer turns during attack; reduced Elite armor
Numbskull: no longer spawn one-by-one in some encounters
Skullomat: reduced Elite armor; reduced spawn cap
Megaera: reinforcement spawns no longer yield unlimited money
- Slam-Dancer: no longer immune to knockback while leaping
Gorgon: attack expires slightly sooner
Skull-Crusher: reduced health, size, and spawn cap; Elite rises faster
Megagorgon: now immune to stun and knockback;
- Hydra: no longer slows you with its slam attack; improved feedback on some of its attacks; other minor changes
Asphodel Lava Puddles take longer to damage you (like other lava)
- Brimstones can now appear in the Asphodel 'river crossing' encounter
- Area attacks (such as the Skull-Crusher's) now briefly stun other foes
- Various other minor fixes and improvements
Balance - Mirror of Night[]
Balance - Keepsakes & Items[]
- Overflowing Cup (Dionysus): added to the game
- Chthonic Coin Purse (Hypnos): reworked; gives a fixed money amount
Light of Ixion (Well): no longer loses charges in ineligible chambers
Trove Tracker (Well): no longer loses charges in ineligible chambers
- Olympian Keepsake effects won't expire before you take their boon
Balance - Pact of Punishment[]
- Whipped Frenzy (NEW!): raises foe movement speed and attack speed
- Convenience Fee (NEW!): raises item costs
- Pain Tolerance: reduced effect at max rank
- Increased Darkness bonus when using the Pact
- Adjusted Skeleton Key costs for some unlocks
Level Design & Environments[]
- Added chamber for when you dare enter the new Infernal Gates...
- Charon's Shop in Tartarus has a new look
- House of Hades: the Wretched Broker has a new location
- Several chambers in Tartarus now have multiple exits
Art and collision fixes in some chambers
Art & Visual FX[]
- Improved art for Chaos Gates (formerly called Blood Gates)
- Improved art for Asphodel pillar
- Improved visual FX for Asphodel smoke traps
- Olympian portraits now have some animated visual FX
- New visual FX for new Superior-quality Chamber Rewards
- New art for Superior-quality healing items
- Updated visual FX for Poseidon effects
- New art for Enshrouded (Chaos) Chamber Reward previews
Gorgon petrification projectile easier to see
Move animations now sped up proportionally with upgrades
- Charge-up animations now sped up proportionally with upgrades
- Improved spawn-in animations for some foes
- Various other graphical improvements
Menus & UI[]
- Death Defiance and similar effects now represented distinctly in the UI
- In the Mirror and Pact, you can press-and-hold to quickly modify stats
- Formatting improvements in the Mirror and Pact
- Added visual timer for Cast ammo auto-returning to you
- Tenebrous Veil (Pact) now shows you removed choices
- Death Insurance (Pact) now has improved feedback on foes
Boon Info command now shows how many chambers deep you are
Added support for wrapping in many menus using gamepad
You can close the Codex using the command to open it
- Main Menu selection improvements with gamepad
- Visual distinction between 'resource' and 'upgrade' Reward previews
- Layout changes in Controls screen
- Improvements to Victory Screen
- Improvements to interact text presentation
- Various other minor improvements
Music & SFX[]
- A certain court musician may now be persuaded to sing another tune...
- Keepsakes now have unique sounds when equipped
- Added audio cue for when Chaos Gates unlock
- Added various new ambient sounds
- Various minor SFX changes and improvements
Voice & Narrative[]
- Added Zagreus voice events for various gameplay contexts
- Added new narrative events with various characters
- Added new Storyteller lines for successfully clearing runs
- Added Codex entries for Dionysus and Exagryph
Voiceover timing improvements and minor fixes
Miscellaneous[]
- Improved consistency across various boon and upgrade descriptions
- You can Dash into the House Bedchambers more reliably
- Added interaction if you can get all Pact unlockables in the Courtyard
- Credits: Dionysus added to Voice Cast
Bug Fixes[]
You sometimes took damage blocking with the Shield unexpectedly
Hunter Dash (Artemis) no longer a prerequisite for Critical boons
- The Spear Special did not benefit from Boiling Blood (Mirror)
- The Shield Bull Rush could sometimes deal damage while petrified
- Asphodel foes sometimes appeared in the first chamber unexpectedly
- Vicious Torment (Pact) boosted Deflect damage unexpectedly
- Pain Tolerance (Pact) was not applying the stated values
- 'Last Kill' presentation was not occurring in 'Perfect Clear' encounters
Your Life Total appeared incorrectly when choosing Chaos boons
Quote of the Patch[]
ā | [W]hen the crude grapes which Dionysus gave to men -- a joy and a sorrow both -- begin to colour, in that season they fought and loud rose the clamour. ~Shield of Heracles | ā |
~ Hesiod; H. Evelyn-White translation |
You should see V0.14026 In-Game once you have the update
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