Icon |
Description |
Type |
Notes |
Prerequisites |
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Nimble Limbs  Your Attack, Special, and Cast are faster. āø Strike Speed: +10%/+15%/+20%/+25% |
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Nimble Limbs increases the animation speed of Attack, Special, and reduces the recovery animation of Cast. |
None |
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Racing Thoughts  Your Moves are faster. āø Omega Move Speed: +15%/+20%/+25%/+30% |
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Racing Thoughts increases the channeling speed of Ī© Moves, rather than making their hits occur more rapidly. |
None |
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Winner's Circle  You Channel your Cast faster and your Casts expire faster āø Omega Cast Speed: +100%/+125%/+150%/+175% |
Cast |
- Cast naturally expires, and Ī© Cast naturally detonates after 3 seconds. Winner's Circle accelerates these durations to 1.5/1.33/1.2/1.09 seconds (3/2.4/2/1.71 seconds with Aspect of Charon).
- Winner's Circle enhances certain Cast boons by increasing their hit rate (e.g., Arctic Ring, Anvil Ring) or allowing them to reapply more quickly (e.g., Tidal Ring, Solar Ring, Engagement Ring, Sword Ring). However, it also reduces overall damage for certain boons, making it less effective for options like Rapture Ring, Smolder Ring, and Storm Ring.
- Winner's Circle benefits any Ī© Cast-related boons for faster channeling and triggering Ī© Cast more quickly, allowing the boon's effect to be reapplied and stacked more efficiently. (e.g., Ares' Meat Grinder, Poseidon's Geyser Spout, and Apollo's Prominence Flare).
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None |
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Nitro Boost  Your Sprint is 15% faster and gives you a barrier that ignores instances of damage. āø Hits Blocked per Encounter: 1/2/3/4 |
Sprint |
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None |
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Stutter Step  You can Dash more frequently. āø Dash Recovery Speed: +25%/+30%/+35%/+40% |
Sprint |
Stutter Step reduces the cooldown between dashes, enabling tighter mobility control and synergizing with various dash-based builds. It enhances:
upgrades that rely on Dash-Strike interactions, such as:
- Defensive dashing tools like Divine Dash, enabling more frequent invincibility frame use.
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None |
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Hasty Retreat  Gain Dodge chance and move speed that increase the more Boons you have. āø Bonus per Boon: +0.5%/+0.75%/+1%/+1.25% |
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Dodge: Automatically avoid an instance of damage you would have otherwise taken. |
None |
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Hard Target  Most foes' ranged shots are slower. āø Foe Projectile Speed: -30%/-40%/-50%/-60% |
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Hard Target's effect stacks with Medea's Enfeeblement of Cowards. |
None |
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Quick Buck  You find in greater quantities. Receive +100 now, plus the bonus! āø Bonus Gold: +20%/+30%/+40%/+50% |
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- Quick Buck affects all
gains, except those from Nemesis and Heracles challenges.
- This boon will not be offered if Melinoƫ is in the Asphodel.
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None |
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Mean Streak  Each time you slay a foe, deal more damage for the next 45 Sec. āø Bonus Damage per Slain Foe: +1%/+1.5%/+2%/+2.5% |
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Mean Streak's effect persists even after an encounter ends or when entering a new Location. |
None |
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Travel Deal  Your first purchase in each Location cost less , and another item appears afterwards. āø First-Purchase Discount: -10%/-15%/-20%/-25% |
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- Travel Deal applies to Charon's Shop, the Well of Charon, and the Shrine of Hermes' Instant Delivery.
- The purchased item is replaced by another of the same quality.
Boons are replaced by another Boon (most likely) or any Major Finds.
- Both the initial and restocked
Mystery Boons from the Shrine of Hermes will always offer the same god and share the same random seed.
- Major Finds, such as
, , , , , and are replaced by another Major Find or Boon (at a lower rate).
, , are replaced by another of the these items.
, , are replaced by a duplicate.
- Minor Finds, such as
, , and are replaced by another Minor Finds.
- Items from the Well of Charon are replaced by another item from the Well.
Currently Bugged:
- In rare cases, Travel Deal may fail to restock items after a purchase in the Shrine of Hermes' Instant Delivery.
- If a
Mystery Boon is purchased and the player reopens the Shrine of Hermes before the Boon's appearance animation finishes, the item may not restock.
- If Hermes' Boon is the first item purchased in Charon's Shop, Travel Deal applies only the discount effect without triggering a restock. However, the effect functions correctly when purchasing any other item in the shop.
- Travel Deal currently allows the shop to stock two
. If the player purchases both, they can obtain two Hexes simultaneously.
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None |
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Success Rate  Your chance-base effects are most likely to occur, except for Dodge or Daze. āø Greater Chances: 30%/40%/50%/60% |
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Dodge: Automatically avoid an instance of damage you would have otherwise taken.
Daze: Curse: Afflicted foes have 20% chance to deal no damage. Lasts 9 Sec.
Unlike simply adding a flat percentage to the odds, Success Rate instead multiplies the existing chance.
For example, a Heroic Success Rate (+60%) applied to Poseidon's Sea Star at Epic rarity (30%) does not increase the chance to 90%. Instead, it multiplies the existing odds by 1.6, raising the chance from 30% to 48%. |
One of the following:
- Poseidon: Sea Star
- Zeus: Divine Vengeance, or Double Strike
- Apollo: Dazzling Display, or Extra Dose
- Artemis: Pressure Points, Vital Sign, Lethal Snare, Death Warrant, or Killing Stroke
- Ares: Grisly Gain, Visceral Impact, Mutual Destruction, Grievous Blow, or Profuse Bleeding
- Duo Boon: Arterial Spray
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Tall Order While you have at least 8 , 8 , 8 , or 8 , you deal more damage. āø Infused Damage: +25% |
Infusion |
Gods offering Boons:
- Apollo, Hephaestus, Hera, Hestia, Hermes
Gods offering Boons:
- Ares, Demeter, Hephaestus, Hera, Hermes, Artemis
Gods offering Boons:
- Apollo, Aphrodite, Zeus, Hera, Hermes, Artemis
Gods offering Boons:
- Aphrodite, Demeter, Poseidon, Hera, Hermes
Although the description refers to Infused Damage, which might imply a bonus related to Infusion boons or similar effects, Tall Order instead provides a global damage increase that applies to all forms of damage, not just infusion-based sources. |
3 , 3 , 3 or 3  |
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Paid Dues  Whenever you take damage, you lose before you lose . āø Cost per Damage Point: -3
Wealth may not be a panacea, but it is at least a salve for many different kinds of pains. |
Legendary |
- Paid Dues has a 1% chance of appearing, much lower than the typical 10% chance for most gods.
- Paid Dues takes priority over Brave Face and
, although damage reduction effects from boons or upgrades (such as Strength and Tough Gain) still apply to Paid Dues, reducing the cost.
- Regardless of how much damage is reduced, Paid Dues will always deduct at least -3
, even if the reduced damage would have otherwise been 0.
Healing effects do not increase the amount and continue to restore as usual when applicable.
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One of the following:
- Nimble Limbs, Racing Thoughts, Hard Target, Winner's Circle, Stutter Step, Hasty Retreat, Mean Streak, or Nitro Boost
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