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HadesHades II
Health is Melinoë's Life Total. By default, she has 30 health. If it reaches 0, she will leave and return to The Crossroads. You start each night with full health, and it is reduced by being hit by enemy attacks or traps, triggering relevant Chaos curses, entering a Chaos Gate.
When unlocking the Eternity arcana card from the Altar of Ashes, Melinoë can get Death Defiances. Instead of dying after receiving lethal damage which reduces her health to 0, Melinoë instead loses one Death Defiance charge, briefly becomes invulnerable, and restores 40% for a second chance.
Increasing Max Health[]
Animal Familiars[]
- Equipping Frinos grants +10/+20/+30/+40 max Health.
Arcana Cards[]
- The Titan grants +20/+30/+40/+50 max Health per rank.
- The Centaur grants +3/+4/+5/+6 max Health after every 5 Locations per rank.
Boons[]
- Burnt Offering (Hestia) grants +50/+60/+70/+80 max Health in exchange for a random boon.
- Life Affirmation (Aphrodite) increases the effect of max Health rewards you find by +40%/+50%/+60%/+70%.
- Plentiful Forage (Demeter) grants +5/+8/+10/+13 max Health after gathering plants, seeds, and mushrooms.
- Soul (Chaos) grants +26–35/+52–70/+78–105/+104–140 max Health.
- Uncanny Fortitude (Hephaestus) grants +20%/+30%/+40%/+50% max Health based on your limit.
- Water Fitness Infusion (Poseidon) grants +15 max Health for each you have.
Items[]
- Centaur Heart grants 25 max Health for the run.
- If Centaur Heart is a minor reward it grants +5 max Health.
- If Centaur Heart is a major reward it grants +50 max Health.
Nocturnal Arms[]
- The Aspect of Melinoë for the Moonstone Axe grants +15/+20/+30/+35 max Health per rank.
Others[]
- Echo's Fight Fight Fight grants 50% max Health but loses 5% after each Location.
- Icarus' Supply Chain grants +10 max Health everytime 5 Encounters are cleared.
Increasing Max Health (No healing)[]
Items[]
- Centaur Soul grants 25 max Health for the run.
- If Centaur Soul is a minor reward it grants +10 max Health.
Healing[]
Animal Familiars[]
- Toula's Death Defiance restores 10 Health when the charge is consumed.
- It can also restore an additional +10/+20/+30 Health when upgraded.
Arcana Cards[]
- The Wayward Son restores 2/3/4/5 or twice when below 30%, Health after you exit a Location per rank.
Boons[]
- Blood (Chaos) restores 3–4/9–12/15–20/21–28 Health after exiting a Location.
- Healthy Rebound (Aphrodite) restores Health after exiting a Location but requires Melinoë's health to be at least 80%/70%/60%/50% for it to work.
- Life Tax (Hades) restores Health for 1% of the damage you deal, until you reach the limit (100).
- Phoenix Skin Duo Boon (Apollo/Hestia) restores 3 Health every 1 second.
- Self Healing Infusion (Apollo) restores 30% Health after taking damage when having at least 3 .
- Sunken Treasure (Poseidon) may drop a Food item.
Hexes & Path of Stars (Selene)[]
- Moon Water restores 15 Health up to 3 times, which reset whenever you use a Fountain.
- Twilight Curse (No Healing Effects)
Nocturnal Arms[]
- The Vampiric Cataclysm upgrade for the Witch's Staff restores 5 Health when you kill an enemy with the Ω Attack.
Items[]
- Charon sometimes sells Food that restore 30 Health.
- Well of Charon sometimes sells Life Essence that restores a varying amount of Health.
Keepsakes[]
- Aromatic Phial makes fountains restore 20% more Health.
- Engraved Pin restores 30/45/60/90 Health per rank if no foes remain.
- Ghost Onion restores up to a total of 50/75/100/150 Health per rank whenever you exit a Location.
- Luckier Tooth restores 51/76/101/121 Health per rank when it activates.
Others[]
- Fountains restore a varying amount of Health.
- Circe's Old Herbal Remedy restores 50% Health when chosen and makes all healing effects 25% stronger.
- Death Defiance restores 40% Health when a charge is consumed.
- Echo's Death Defiance restores 50% Health when one charge is consumed but restores less Health when more charges are used.
Penalties to Health[]
Boons[]
- Atrophic (Chaos) reduces -24 max Health for 4 Encounters.
- Phoenix Skin Duo Boon (Apollo/Hestia) reduces -100 max Health.
Keepsakes[]
- White Antler sets max Health to 30 and does not allow it to be increased through any means while the keepsake is active. However, any increases to max Health that were accumulated while using it will become active once the keepsake is removed or expires.