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Erebus is the location where all the souls of the recently deceased initially arrive and wait before being taken to the rest of the Underworld. In Hades, Erebus is a bonus area accessed via the Infernal Gate or by fighting Charon's boss fight. In Hades II, Erebus is now a fully-fledged biome and is the first biome that Melinoë must fight through to reach the Underworld.
The following biome is Oceanus.
Codex Entry[]
Book of Shadows Entry[]
The Lost Souls that dwell there have nowhere left to go. They are well past the point where grieving for them is of any use.'
Friendly Encounters[]
Name | Offers | Challenge |
---|---|---|
Arachne |
Silken Fineries | None |
Artemis |
Boons of Artemis | The Hunt Is On Kill all enemies in the chamber. |
Charon |
Charon's Shop | None |
Nemesis |
Random reward | Fair Trade Fufill one of Nemesis' requests. |
Layout[]
Erebus is comprised of ??? chambers. The Chambers alternate between having one or two pathways.
Unique Chambers[]
Arachne's Chamber[]
When encountered, Arachne will offer Melinoë a brief conversation, and then grant her the Silken Fineries that gives . In addition, Arachne's chamber will have 2-3 cocoons which sometimes have gold or enemies in them.
Cocooned Chamber[]
After meeting Arachne for the first time there will a chance for a chamber to become cocooned during subsequent nights. In this chamber all enemies and the reward will be trapped in cocoons and will not spawn like regular encounters. In order to leave this chamber you will have to free the chamber's reward from one of the cocoons.
Nemesis Chamber[]
On certain chambers, Nemesis will have killed all the enemies. When this happens, she will ask you for a trade (giving up some item currency, being hit by her or hitting her for 1000 damage on a timer) for a random item.
Enemy Encounters[]
These are all the enemies that can be encountered in any other Erebus chamber. These enemies can also appear as Elites, giving them armor and upgraded attacks.
Regular[]
Name | Attacks & Abilities | Elite |
---|---|---|
Casket |
Spits three narrow projectiles in a line. | Spits seven projectiles. |
Spindle |
Spins in place, firing a continuous beam in a slow circle. | ? |
Thorn-Weeper |
Sends out a clump of damaging tendrils that track Melinoë. | Sends out three sets of tendrils at a time. |
Wailer |
Chases Melinoë, emitting a cone of sound that deals low-but-rapid damage. | ? |
Wastrel |
Raises an arm, then lunges forward with a heavy-hitting swipe. | ? |
Whisper |
Twirls in place, striking multiple times. | Moves forward while twirling. |
Mini-Boss Encounters[]
Name | Attack |
---|---|
Root-Stalker |
|
Shadow-Spiller |
Alternates between a knockback swipe and a targeted smash on the ground.
|
Boss Encounters[]
Name | Appearance | Attack |
---|---|---|
Hecate |
File:Hecate PH.png | See: Headmistress Hecate for more details. |
Gallery[]
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