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Chaos's boons function differently from the Olympian gods' boons. They come in two halves: a Curse and a Blessing, which are randomly selected. The Curse negatively affects Zagreus for a given number of encounters, after which it permanently transforms into the Blessing for the remainder of the run. The rarity of the overall boon only affects the Blessing.

A boon's name depends on which effects were randomly chosen, with the first half being the Curse and the second half the Blessing (e.g. Pauper's Favor, Abyssal Grasp).

Unlike other boons, you can get the same Blessing more than once in a run and the effects stack additively. Their boons cannot be upgraded with Pom of Power or sold.

The damage inflicted by the Maimed, Flayed, and Addled Curses cannot reduce Zagreus below 1 Health. The animation, sound, and voice line for taking damage will still play, but his health will not actually drop.

"Before the world existed, there was nothing but a vast and concious void, which still remains."
"An ancient presence from which sprang forth every manner of existence."

"The forebear of Olympians and Titans, and of all things beneath Heavens or the Earth."

~ Boon selection quotes


List of Boons[]

Boon Description Rarity Notes Prerequisites
Affluence I
Affluence
Any Obols you find is worth +X%.
Common:
30%–50%
Rare:
45%–75%
Epic:
60%–100%
Heroic:
N/A
Ambush I
Ambush
You deal +X% damage striking foes from behind.
Common:
40%–60%
Rare:
60%–90%
Epic:
80%–120%
Heroic:
N/A
Requires the Shadow Presence Mirror Ability
Assault I
Assault
You deal +X% damage striking undamaged foes.
Common:
30%–40%
Rare:
45%–60%
Epic:
60%–80%
Heroic:
N/A
Requires the Fiery Presence Mirror Ability
Eclipse I
Eclipse
Any Darkness and Gemstone you find are worth +X%.
Common:
75%–100%
Rare:
112.5%–150%
Epic:
150%–200%
Heroic:
N/A
Favor I
Favor
Boons have +X% chance to be Rare or better.
Common:
11%–20%
Rare:
16.5%–30%
Epic:
22%–40%
Heroic:
N/A
Also increase the chance of Epic and Legendary boons by +10%
Flourish I
Flourish
Your Special deals +X% damage.
Common:
30%–60%
Rare:
45%–90%
Epic:
60%–120%
Heroic:
N/A
Grasp I
Grasp
Gain +X Cast Ammo.
Common:
+1 Cast Ammo
Rare:
+1 Cast Ammo
Epic:
+1 Cast Ammo
Heroic:
N/A
Lunge I
Lunge
Your Dash Attack deals +X% damage.
Common:
30%–60%
Rare:
45%–90%
Epic:
60%–120%
Heroic:
N/A
Shot I
Shot
Your Cast deals +X% damage.
Common:
30%–40%
Rare:
45%–60%
Epic:
60%–80%
Heroic:
N/A
Soul I
Soul
Gain +X Health.
Common:
30-40
Rare:
45–60
Epic:
60–80
Heroic:
N/A
Strike I
Strike
Your Attack deals +X% damage.
Common:
30%–40%
Rare:
45%–60%
Epic:
60%–80%
Heroic:
N/A
Defiance I
Defiance
You have +1 use of Death Defiance (this escape attempt). Legendary Requires 1 of any other Chaos boon

List of Curses[]

If you're in the middle of a biome and trying to decide whether to accept a curse, check your current chamber number (upper right corner of the Boons screen) and be mindful of upcoming boss encounters. Bosses for the first 3 biomes appear in chambers 14, 24, and 36. The rooms immediately before them (13, 23, and 35) will always be non-combat chambers.

With the exception of Enshrouded, curses last for numbers of encounters (chambers with enemies) rather than chambers, so a 3-encounter curse accepted in chamber 10 would still be around for the boss fight in chamber 14 because of the shop or Pom in chamber 13.

Or a 4-encounter curse in chamber 8 could be around for the boss fight if you get a fountain afterwards - a fight in chamber 9, fountain in 10, fights 11 and 12, and shop/Pom in 13.

Zagreus will make a comment when injured by a curse (Addled, Flayed, and Maimed) and a visual effect displaying bleeding will play. The damage from these curses has no cooldown, which means that activating their condition rapidly (for example, with a weapon with very fast fire rate) can drain large swaths of HP near instantly. These curses will not reduce your health below 1 HP, albeit the visual effect and Zagreus's comment will still play.

Curse Description Rarity Notes Prequisites
Abyssal I
Abyssal
For the next 3–4 encounters, you take +300%–500% damage from traps.
Common:
Rare:
Epic:
Heroic:
Addled I
Addled
For the next 3–4 encounters, each time you Cast, get hit for 3–5 Health.
Common:
Rare:
Epic:
Heroic:
Atrophic I
Atrophic
For the next 3-4 encounters, your Life Total is reduced by 25–49 Health.
Common:
Rare:
Epic:
Heroic:
Will not appear if you have less than 50 total health.
Caustic I
Caustic
For the next 3–4 encounters, slain foes toss an Inferno-Bomb at you.
Common:
Rare:
Epic:
Heroic:
Enshrouded I
Enshrouded
For the next 4–5 chambers, chamber reward previews are hidden.
Common:
Rare:
Epic:
Heroic:
Counts down in all chambers, including the areas between biomes and NPC encounters.
Excruciating I
Excruciating
For the next 3–4 encounters, you take +20%–50% damage.
Common:
Rare:
Epic:
Heroic:
Flayed I
Flayed
For the next 3–4 encounters, each time you Special, get hit for 3–5 Health.
Common:
Rare:
Epic:
Heroic:
Halting I
Halting
For the next 3–4 encounters, your Dash has -20%–50% reduced range.
Common:
Rare:
Epic:
Heroic:
May reduce travel speed under normal walking. Invulnerability frames are not affected.
Maimed I
Maimed
For the next 3–4 encounters, each time you Attack, get hit for 3–5 Health.
Common:
Rare:
Epic:
Heroic:
Pauper's I
Pauper's
For the next 3–4 encounters, you cannot earn Obols.
Common:
Rare:
Epic:
Heroic:
Applies to all possible sources of Obol. Obol chamber rewards will still appear but do nothing. Price of Midas may also be offered but it will only inflict damage without giving anything.
Roiling I
Roiling
For the next 3–4 encounters, you face +30%–80% more foes.
Common:
Rare:
Epic:
Heroic:
Does not count down in mini-boss or boss encounters.
Slippery I
Slippery
For the next 3–4 encounters, you cannot collect Cast Ammo for 10–15 seconds.
Common:
Rare:
Epic:
Heroic:
Cast Ammo is dropped normally from enemies but will appear transparent. Will not appear when Stygian Soul talent is selected.
Slothful I
Slothful
For the next 3–4 encounters, you have -40%–-60% move speed.
Common:
Rare:
Epic:
Heroic:
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