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Armor acts as a secondary healthbar, absorbing damage instead of regular Health health. Once all armor has been depleted it breaks, providing no further protection until additional armor is acquired.

Obtaining Armor[]

  • Purchase
  • Arachne's Silken Fineries
    • Scarlet Dress: +10Armor.
    • Moonlight Dress: +20Armor.
    • Lavender Dress: +30Armor.
    • Azure Dress: +40Armor.
    • Emerald Dress: +50Armor.
    • Onyx Dress: +60Armor.
  • Room reward
  • Boons
    • Hephaestus
      • Trusty Shield: +10/15/20/25Armor (per encounter).
      • Heavy Metal: +50/75/100/125Armor.
    • Icarus
      • Destructive Coating +40Armor.
      • Protective Coating: +80Armor.
  • Keepsakes
    • Silken Sash - Arachne: +20Armor.
      • Note: Grants +2/3/4/6Armor every encounter while you have at least 1 Armor.

Notes[]

  • Damage to armor does not overflow into regular health, so even extremely powerfull attacks cannot kill you as long as you have at least 1 armor.

Gallery[]

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