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Arcana UI

Thr Altar of Ashes's interface.

Melinoë: I'm beginning to see the cards in a new light... each depicts a significant choice made in the past. Such knowledge may help make better choices in the future.

Hecate: Indeed. We choose as wisely as we can, using what knowledge we have. So, you now clearer see into the cards, as you call them...
~ Melinoë and Hecate

The Arcana Cards, located in the training grounds at the Crossroads, are lent to Melinoë by Hecate to aid her in her quest to slay Chronos. They can be accessed through the Training Grounds via Melinoë's Altar of Ashes. Arcana Cards are one of the main meta-progression systems in Hades II, serving as the spiritual successor to the Mirror of Night from Hades.

At first, only 9 cards are visible at the Altar of Ashes. However, once a card is obtained, it will reveal any adjacent cards, making them available for unlocking. A total of 25 Arcana Cards can be revealed and unlocked over time.

Each Arcana Card must first be unlocked, typically by spending Ashes Ashes. Once unlocked, a card can be activated by allocating a portion of Melinoë’s available Grasp Grasp—the resource that determines how many cards can be equipped at once.

Grasp is represented by the number in the upper-right corner of each card and ranges from 0 to 5. Cards with a Grasp cost of 0 cannot be activated in the usual way and instead require a special awakening method to become active.

There's a limit to the number of Grasp points. This means that some Arcana Cards may have to be deactivated if they exceed the limit. The limit starts at 10Grasp, however, it can be increased through the reagent of Psyche Psyche up to a total of 29Grasp. In order to reach 30Grasp, the highest amount, you need 500Psyche, 2Shadow and 2Darkness. However, this still will not let you start a run with every card active, as there is a total of 62Grasp worth of cards available, so you will need to prep accordingly typically based around which of the Nocturnal Arms you intend to use for a run.

The Altar currently allows up to six pre-set Arcana builds, enabling Melinoë to quickly swap between different combinations of cards for various playstyles.

With the Consecration of Ashes incantation, Arcana can be upgraded up to Epic rarity by using Moon DustMoon Dust and other materials. This has no effect on their Grasp cost. Circe's Lapis Lazuli Insight offering can upgrade an Arcana to Heroic for the current night if the randomly selected Arcana is Epic.

Cards[]

No. Arcana Card Effect Grasp Cost Awakening Quote
I
The Sorceress
Your Ω Moves are 20/25/30/35% faster. 1 Ashes 1 Moon Dust 3 Moon Dust
1 Moly
1 Grasp Left to her own devices, she learned to confront the world on her own terms
II
The Wayward Son
After you exit a Location, restore 3/4/5/6Health. 3 Ashes 2 Moon Dust 3 Moon Dust
3 Cinder
1 Grasp Even the Underworld itself struggled to contain him, such was his lust for life.
III
The Huntress
While you have less than 100%Magick, your Attack and Special deal +30%/+40%/+50%/+60% damage. 15 Ashes 2 Moon Dust 3 Moon Dust
2 Wool
2 Grasp Through discipline and instinct comes sustaining skill both in shadow and the light of the moon.
IV
Eternity
While you Channel your Ω Moves, everything moves slower for 0.8/1.0/1.2/1.5 Sec. 30 Ashes
1 Pearl
3 Moon Dust 6 Moon Dust
4 Pearl
3 Grasp The inevitable cannot be prevented, though perhaps can be forestalled
V
The Moon
Your Hex also charges up automatically as though you used 1/2/3/4Magick every 1 Sec. 20 Ashes
1 Pearl
3 Moon Dust 6 Moon Dust
3 Pearl
0 Grasp Activate any surrounding card. Even as she races across the fathomless sky, she bears witness to all
VI
The Furies
You deal +20%/+25%/+30%/+35% damage to foes in your Casts. 3 Ashes 2 Moon Dust 3 Moon Dust
3 Cinder
2 Grasp In the deepest reaches of the Underworld, three are as feared as the god of the dead himself
VII
Persistence
You have +20/+30/+40/+50Health and +20/+30/+40/+50MagickUp. 10 Ashes 2 Moon Dust 4 Moon Dust
1 Feather
2 Grasp He stole from the gods the gift of fire, for mortals; thus he suffered, but grew strong
VIII
The Messenger
You Casts momentarily make you Impervious and move 50%/60%/70%/80% faster. 20 Ashes 1 Moon Dust 3 Moon Dust
1 Feather
1 Grasp With incomparable swiftness can he travel from the highest peaks to the lowest depths
IX
The Unseen
You restore 4/5/6/7Magick every 1 Sec. 30 Ashes 5 Moon Dust 10 Moon Dust
3 Tears
5 Grasp Upon their ancient oath, in shadow, they serve; and to shadow, they return
X Night You have +9%/+12%/+15%/+18% chance to deal Critical damage with each move in an Ω Combo. 35 Ashes 3 Moon Dust 5 Moon Dust
1 Darkness
2 Grasp She sprang from Chaos, and formed much of the natural world, above the surface and below
XI
The Swift Runner
Your Sprint is 5%/7%/10%/13% faster and lets you pass right through most dangers in your way. 15 Ashes 1 Moon Dust 3 Moon Dust
1 Golden Apple
1 Grasp Those who attempted to confront the greatest of the Greeks merely met his spear
XII
Death
You have +1/+2/+3/+4Death Defiance Death Defiance. 25 Ashes 6 Moon Dust 12 Moon Dust
1 Star Dust
4 Grasp Some mortals would sense his soft approach, others taken by surprise
XIII
The Centaur
You gain +3/+4/+5/+6Health and +3/+4/+5/+6MagickUp whenever you pass through 5 Locations. 30 Ashes
1 Cinder
2 Moon Dust 4 Moon Dust
3 Golden Apple
0 Grasp Activate Cards that use 1Grasp through 5Grasp. Many of the greatest heroes mortalkind has to offer have in common his patient instructions
XIV
Origination
You deal +25%/+38%/+50%/+63% damage to foes afflicted with at least 2 Curses from different Olympians. 35 Ashes 5 Moon Dust 10 Moon Dust
3 Thalamus
5 Grasp From the infinite void emerged all that exists, and back to that void it all may yet return
XV
The Lovers
You take 0 damage the first 1/2/3/4 time(s) you are hit in Guardian Encounter. 40 Ashes 3 Moon Dust 5 Moon Dust
2 Tears
3 Grasp Their music brought them together, and not even Death could keep them apart for long
XVI
The Enchantress
You have +1/+2/+3/+4Change of Fate, and can alter Location Rewards. 25 Ashes 3 Moon Dust 5 Moon Dust
3 Pearl
3 Grasp In mastering metamorphosis, she discovered that only the true nature of a thing cannot be changed
XVII
The Boatman
You have +200/+250/+300/+350Gold. 30 Ashes 5 Moon Dust 10 Moon Dust 1 Zodiac Sand 5 Grasp Vast riches lie hidden in the realm of the dead; but only a modest fee is needed to get in
XVIII
The Artificer
You have 1/2/3/4 chance(s) this night to turn any Minor Find into a random Major Find. 35 Ashes 3 Moon Dust 5 Moon Dust
3 Wool
3 Grasp Few can turn raw materials into works into work of extraordinary genius; none as can he
XIX
Excellence
Any Boons you are offered have +30%/+40%/+50%/+60% chance to be improved to Rare. 40 Ashes 4 Moon Dust 6 Moon Dust
3 Cinder
5 Grasp Not even gods can live to their fullest purpose; yet mortals all must strive
XX
The Queen
Any Boons you are offered have +6%/+8%/+10%/+12% chance to be a Duo (whenever possible). 45 Ashes
1 Tears
2 Moon Dust 4 Moon Dust
3 Pearl
0 Grasp Activate no more than 2 Cards that use the same amount of Grasp. From Olympus she descends to reign in Underworld as the surface land grows cold
XXI
The Fates
You have +2/+3/+4/+5Change of Fate. 30 Ashes
1 Wool
3 Moon Dust 6 Moon Dust
3 Wool
0 Grasp Activate all surrounding Cards. Having been stricken blind, she saw much more than any mortal could
XXII
The Champions
You have +1/+2/+3/+4Change of Fate, and can alter Boons and certain other choices. 35 Ashes 5 Moon Dust 10 Moon Dust
3 Golden Apple
4 Grasp Once mortal foes, they found each other once again in death, and were exalted to Elysium
XXIII
Strength
While you have no Death Defiance Death Defiance, you take -30%/-40%/-50%/-60% damage and deal +25%. 40 Ashes 5 Moon Dust 10 Moon Dust
3 Feather
4 Grasp The power to surpass the might of the gods is one that must always be held in check
XXIV
Divinity
Any Boons you are offered have +10%/+15%/+20%/+25% chance to be improved to Epic. 45 Ashes
1 Golden Apple
2 Moon Dust 4 Moon Dust
1 Void Lens
0 Grasp Activate all 5 Cards in any other row or column. The privilege of godhood is bestowed at birth, save for the rarest cases, when it is earned instead
XXV
Judgement
After you vanquish a Guardian, activate 3/4/5/6 random inactive Arcana Cards. 50 Ashes
1 Feather
10 Moon Dust 20 Moon Dust
2 Void Lens
0 Grasp Activate no more than 3 cards total. The Underworld King is to decide what shall become of each and every mortal life

Layout[]


The Sorceress

The Wayward Son

The Huntress

Eternity

The Moon

The Furies

Persistence

The Messenger

The Unseen

Night

The Swift Runner

Death

The Centaur

Origination

The Lovers

The Enchantress

The Boatman

The Artificer

Excellence

The Queen

The Fates

The Champions

Strength

Divinity

Judgement

Additional Notes[]

Arcana Cards[]

  • The Wayward Son is classified as a Health Healing effect, meaning it benefits from Old Herbal Remedy, and is affected by Vow of Scars.
  • The Huntress does not activate if your Magick has been reduced to 0/0 due to Prime.
  • Temporal Fluctuation Incantation is required for Eternity to work against Chronos
  • The Messengers' Impervious effect only applies during the Cast animation from initiation to appearance. It does not cover the recovery animation, which is instead affected by The Messengers' movement speed increase effect.
  • The Unseen’s passive Magick regeneration is disabled while channeling an Ω Move.
  • Night requires alternating between different Ω Moves to trigger, such as Ω Attack > Ω Cast (triggers Night) > Ω Attack (triggers Night) > Ω Special (triggers Night). However, its effects are limited with certain weapons:
    • For the Aspect of Momus, Night only applies to the initial hit of its Ω Moves and does not affect the Ω Move pulse orb ability.
    • Umbral Flames
      • For Aspect of Melinoë and Moros, Night only affects the first hit of the Ω Attack and does not extend to subsequent hits.
      • For Aspect of Eos, both Daybreaker and its Specials copy ability fully benefit from Night throughout their entire duration.
    • Cleave-Cast ability from the Aspect of Charon is not affected by Night, as Night requires two Ω Moves to activate its effect. Cleave-Cast, instead, relies on Cast and Ω Special for its effect.
  • Origination requires curses from two different Olympians to activate. Applying multiple curses from the same god does not trigger Origination (e.g., Demeter’s Freeze and Gust, or Aphrodite’s Weak and Charm).
    • The powered-up strike from Wounds does not benefit from the damage bonus provided by Origination; however, subsequent hits do. To apply Origination’s bonus to the powered-up strike from Wounds, you must activate Origination beforehand by applying curses from two different Olympians onto the target.
    • Origination applies to Freeze both when the Freeze effect is initially inflicted and during its cooldown period.
  • The Artificer cannot upgrade Bones rewards from Buried Treasure, or Ashes and Bones rewards from Eris after bestowing her "Blessing" of Strife into Major Finds.
  • Strength only activates when Melinoë does not have the Death Defiance Death Defiance effect. To maintain Strength's effect, avoid using Death, Toula, Luckier Tooth, Engraved Pin, or acquiring Athena's Stalwart Stand or Chaos' Defiance.
    • Currently Bugged: Although Engraved Pin is treated as a Death Defiance Death Defiance, it inconsistently interacts with Strength. You still receive the +25% damage bonus, but the damage reduction effect does not apply.
  • Judgement does not require the Grasp Grasp to activate its effect, making it particularly effective under limited Grasp Grasp availability—especially while under the Vow of Void from Rank I through III.
    • The Arcana Cards activation effect of Judgement stacks with the Crystal Figurine.

Related Effects[]

  • Circe’s Lapis Lazuli Insight only increases resource-providing effects (e.g., Health and MagickUp from Persistence, Gold from The Boatman, Change of Fate from The Enchantress, The Champions, and The Fates, or Death Defiance from Death) by the difference between the current rank and the upgraded rank. (Example: Upgrading The Boatman from Rank III to Rank IV grants +50 Gold, not the full Rank IV value (+350)).
    • The sole exception is The Artificer, whose upgrade both increases the maximum number of uses and fully replenishes them. (Example: If the effect was at 0/3 uses before the upgrade, it becomes 4/4 upon reaching Rank IV).
  • After Chaos's Barren curse wears off, The Artificer will also be fully replenished.
  • Hermes' Success Rate only affects Night and does not affect Boon Rarity effects such as Excellence, The Queen, and Divinity.

Upgrade Costs[]

Starting on Level 10Grasp, you are upgrading in +2Grasp Level steps until Level 20Grasp. From there on Upgrades will only give +1Grasp Level.

Total Level is currently Level 30Grasp.
Total Costs from Level 10Grasp to Level 30Grasp:

  • 2,595Psyche
  • 2 Shadow
  • 2 Darkness
Grasp Level Upgrade Costs
10Grasp Starting Level
12Grasp 30Psyche
14Grasp 45Psyche
16Grasp 60Psyche
18Grasp 100Psyche
20Grasp 120Psyche
21Grasp 140Psyche
22Grasp 150Psyche
23Grasp 160Psyche
24Grasp 170Psyche
25Grasp 180Psyche
26Grasp 190Psyche
27Grasp 200Psyche
28Grasp 250Psyche
29Grasp 300Psyche
30Grasp 500Psyche
2xShadow
2xDarkness

Trivia[]

  • The Arcanas are based in the real-life Major Arcana, the set of occult Cartomantic cards composed of 22 cards from The Fool to The World.
  • Several characters from the games are featured in the Arcana Card art:
  • Some of the cards have mythological references:
    • The Wayward Son references Zagreus parental heritages as well as his role as the god of life and blood.
    • The Huntress has a more historically accurately dressed Artemis with references to both her domains as the goddess of the hunt and the moon.
    • Eternity makes multiple nods to Chronos as the god of time and his prior fate being scattered to pieces.
    • The Moon alludes to Selene's role as being the moon itself.
    • Persistence references Prometheus giving fire to mortals and his subsequent punishment for it.
    • Night depicts a more mythically accurate Nyx with the way she was thought to bring her darkness to the world.
    • The Swift Runner references Achille's rampage after Patroclus's death where he ended up filling a river with the blood of his enemies.
    • Death depicts a more mythically accurate Thanatos claiming a soul with his sword, accompanied by an upside down torch, a symbol of death.
    • The Centaur references the centaur Chiron's role as a trainer of heroes.
      • It also depicts heroes like Achilles and Asclepius.
    • The Lovers makes a reference to the myth of Orpheus and Eurydice, with Orpheus' eyes open and Eurydice's closed.
    • The Enchantress references Circe cursing Scylla.
    • The Artificer references Daedalus's role in building the labyrinth and the wax wings he and his son Icarus used to escape.
    • Excellence possibly depicts Patroclus wearing Achilles's armor after the latter had refused to fight.
    • The Queen references Persephone's combined role as the goddess of spring and queen of the underworld while the three pomegranate seeds references the common number some myths said she ate.
      • It might also reference the number of children she has in myth and her pregnancy with them, with the third seed possibly foreshadowing a third child.
    • The Fates references each of the Fates roles, Clotho the Spinner (Blue), Lachesis the Allotter (Red) and Atropos the Cutter (Yellow).
    • Strength references Heracles's battle and slaying of the Nemean Lion, as well as some of his other Labors, like the Hydra, the Erymanthian Boar, the Stymphalian Birds, the belt of Hippolyta and the golden apples of the Hesperides.
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