Patch 026


 * Early Access Patch 026 - August 8, 2019

General Gameplay

 * Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
 * Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
 * Slightly reduced frequency of Valuable Urns in Temple of Styx
 * Slightly reduced money drops on foes in Temple of Styx

Weapons & Powers

 * Stygian Blade: reduced damage radius of Nova special
 * Shield of Chaos: basic attack no longer knocks foes away

Boons & Blessings

 * Zeus' Aid: reduced duration of Max Gauge Bonus
 * Poseidon's Aid: reduced duration, increased damage
 * Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
 * Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
 * Dionysus' Aid: reduced duration of Max Gauge Bonus
 * Thunder Dash (Zeus): reduced damage
 * Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
 * Deathless Stand (Athena): now offered only once you have at least one Athena Boon
 * Life Affirmation (Aphrodite): increased power level

Daedalus Hammer Upgrades

 * Flurry Blade (Blade): increased damage
 * Dashing Wallop (Shield): reduced damage; adjusted hitbox
 * Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
 * Spread Fire (Rail): removed penalty to max. ammo

Foes & Encounters

 * Megagorgon: now vulnerable to knock-away effects
 * Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
 * Gigantic Vermin: increased damage, increased attack-start range
 * Bother: increased damage, increased damage radius
 * Snakestone: increased damage, increased tracking speed
 * Satyr Cultist: attack now deals a bit of physical damage
 * Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments

Level Design & Environments

 * Miscellaneous fixes and improvements to various Temple of Styx chambers
 * Minor fixes and improvements to other chambers

Art & Visual FX

 * Added and updated visual effects for Final Boss
 * Updated some animations for Final Boss
 * Updated art in various Temple of Styx chambers
 * Added visual effect for Gigantic Vermin and Crawler on-spawn attack
 * Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
 * Other minor changes and improvements

Music & SFX

 * Adjusted audio mix in Final Boss encounter
 * Added new sounds for Cerberus in Temple of Styx
 * Minor updates to Olympian Call audio feedback
 * Other minor changes, fixes, and mix improvements

Voice & Narrative

 * Added more voice lines to Final Boss
 * Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
 * Added new 'Remembrance' event variants and adjusted some of their requirements
 * Fixed or updated requirements for some narrative events from the previous patch
 * Fixes and tuning to some contextual voice events

Bug Fixes

 * Fixed various issues in Final Boss encounter
 * Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
 * Fixed foes in Temple of Styx being vulnerable during their spawn sequence
 * Fixed a rare issue where the Minotaur would not spawn in his chamber
 * Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
 * Fixed backward-compatiblity crash with certain Chaos Boons
 * Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
 * Fixed various graphical sorting issues
 * Fixed ambient audio not playing consistently from fountains
 * Minor text fixes
 * Other minor fixes

Quote of the Patch
"...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong."

- Theogony (Hesiod; H. G. Evelyn-White translation)