Talk:Characters

Do you think that we should arrange the characters by how they are arranged in the Codex in-game? Arirthos (talk) 14:26, 12 December 2018 (UTC)
 * I was thinking this too. I kind of just arbitrarily made up this grouping system before I realized the codex had it's own neater system. --Mr Pie 5 (talk) 21:04, 12 December 2018 (UTC)

Character dialogue text locations
For those wanting to find the text of character dialogue to fill out the quotes sections and research event triggers, look in the following locations (beware of SPOILERS if you haven't seen the epilogue and the events following it):


 * steam/steamapps/common/Hades/Content/Scripts/LootData.lua
 * steam/steamapps/common/Hades/Content/Scripts/NPCData.lua
 * steam/steamapps/common/Hades/Content/Scripts/DeathLoopData.lua

I don't know if I've missed any, but those locations contain story-related dialogue.

Many short unimportant dialogue lines (like "I'm hurt. Can't heal myself. But I can fight.") can be found in:


 * steam/steamapps/common/Hades/Content/Scripts/HeroData.lua

To find a file containing a particular line of dialogue (if you know the exact text), you can search the contents of files (https://www.groovypost.com/howto/search-through-file-contents-windows-10/) in the Scripts folder.

--Boofsader (talk) 16:50, 23 October 2020 (UTC)


 * You missed EnemyData.


 * For general reference for the unaware, EnemyData will contain conversations during boss fights and a lot of Skelly dialogue, LootData contains Olympian dialogue, NPCData contains most of the home dialogue (this is also where Sisyphus, Eurydice and Patroclus dialogue is), DeathLoopData will contain various other house odds and ends. Oh and if you find joy in Zag's quips at Contractor purchases, those are all in ConditionalItemData. Bereou (talk) 17:14, 24 October 2020 (UTC)